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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
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Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Can't slow down time for a specific entity, you can just slow the zombies down using their run variable.
Could you do what pwn said and slow down the running, walking, grabbing, swiping Anims for the zombies so it looks like slow motion? Not sure if its possible to change the speed of an existing anim, I'm just spitballing here.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Hi I had this idea where if you got a power up that turned everything black and white (sf_use_bw 1) and reduce the zombies timescale? Not the players just the zombies.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
use the same method as "verruct runners", but instead of rounds, have it check if a variable is set for the powerup, Also export the run animation u want to use and re import it, just change the framerate to be like 15 instead of 30. That would slow the animation down by 2x its normal time
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Like i mentioned a few posts above, you really dont need to do all that just set these var's to 0.5 and the anim will play at half the speed.. set them at 0.01 to basicly freeze the zombies etc etc..
That's all, these var's are in the game by default..
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
You need to set it to every zomb seperate. And also new ones that spawn in. You prob want to run something like this in a loop:
And then to slow them down:
Typed this on my phone so, not tested but to give you an idea..
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
You forgot a for() loop at the end, also you use SetClientDvars but you only set one Dvar so you prob should use SetClientDvar ( without the 's' in the end )
But also when you do it like you did, new zombies that spawn in after you grabbed the drop will still be normal speed, and the "sf_use_bw" needs to
be called on all players in the game, if it's a clientdvar.
So try something like this
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
I got a bad syntax error from that too