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Spawn trigger multiple

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Created 9 years ago
by nabaro
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Hi, I just wanted to know what the parameters would be for spawning a trigger_multiple. Something like this
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radius = spawn("trigger_radius",origin,spawnflags,radius,height);
except for a trigger multiple. Thanks in advance for your help!
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Same way, in radiant check what the spawnflags you want to set for trigger_multiple then replace both trigger_radius with trigger_multiple and the spawnflags.
spawn("") can be anything from the right click 2d view stuff.
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Not sure if http://youtu.be/YELght65sco this is what you mean, but all this shows me are the amount of spawnflags...
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spawn("") can be anything from the right click 2d view stuff.

 :o Rlly? can you give an example of how to spawn a trigger_multiple or a trigger_use? Because i Always thought that wasn't possible..
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Same way, in radiant check what the spawnflags you want to set for trigger_multiple then replace both trigger_radius with trigger_multiple and the spawnflags.
spawn("") can be anything from the right click 2d view stuff.

No you can't. World at War will give an error if you try.



Edit: also tried with trigger_use. Same thing.
Last Edit: March 30, 2015, 12:18:32 am by daedra descent
Marked as best answer by nabaro 9 years ago
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:o Rlly? can you give an example of how to spawn a trigger_multiple or a trigger_use? Because i Always thought that wasn't possible..

Most are able to be spawned unless it's set to not be able to spawn like trigger_use I'll check out the exe to see what it can do.

So comparing to BO1 the following can be spawned (according to bo1) spawn needs to have a spawnFunction related to the entity type you're trying to create if it doesn't it'll throw that error where it cannot be dynamically spawned.

The ents with spawnfunctions are: trigger_radius script_model script_origin script_vehicle
Note: You can still use weapon_ or actor_ as they're independently checked from the rest.

List of "triggers":
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_damage
_disk
_friendlychain
_hurt
_lookat
_multiple
_once
_radius
_use
_use_touch

Last Edit: March 30, 2015, 12:48:30 am by DidUknowiPwn
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Okay, I think I'll use
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DistanceSquared();
instead. Thanks to all you guys for your help  :)

 
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