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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
there are pultiple things that can cause this:1. make sure you have dynamic path selected when making the door, thats in the kvp tap and is one of the selectable boxes.2. an enter kvp on your trigger, it makes the game know you are entering a differend zone.3. did u add the zone to your zone file, so the zone actually excists.
Look, the door that is needed to open is in the first zone
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
{
door = getEnt("shootable_door", "targetname"); //this will be the door that opens
play_sound_at_pos("door_slide_open", door.origin);
door MoveZ (200, 2);
//door MoveY (100, 5);
//door MoveX (100, 5);
self.gate_is_moving = "true";
door delete();
iPrintLn("You have opened a secret door");
wait 1;
}
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |