there are pultiple things that can cause this:1. make sure you have dynamic path selected when making the door, thats in the kvp tap and is one of the selectable boxes.2. an enter kvp on your trigger, it makes the game know you are entering a differend zone.3. did u add the zone to your zone file, so the zone actually excists.
Look, the door that is needed to open is in the first zone
door = getEnt("shootable_door", "targetname"); //this will be the door that opens
door MoveZ (200, 2);
//door MoveY (100, 5);
//door MoveX (100, 5);
self.gate_is_moving = "true";
iPrintLn("You have opened a secret door");