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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
DisableWeaponCycling()
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Oooh now I get what it does. I wonder, where are those basic functions that can be called everywhere? In what file I can see this function?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I'm gonna go with its an engine function because it's not in any gsc, but I would defer to DUKIP for anymore info on it since he knows that the best. See here:
https://ugx-mods.com/forum/index.php/topic,7207.msg78105.html#msg78105
If you use sublime, I have a version, using his list, for it as well here:
https://ugx-mods.com/forum/index.php/topic,5923.0.html
(more managed here) https://github.com/MakeCentsGaming/Sublime-CodScript
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Omg thanks for that. Honestly I've been using a plain text editor (AkelPad) all this time, it's quite fine but obviously not for proper scripting. Been too lazy to set up a good environment. What do you prefer best to use? I see UltraEdit has this root of files so I don't have to go through directories in Explorer in order to open files (that's really inconvenient).
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
NP
yeah, I hear good things about UltraEdit. I prefer sublime text 2 (free) myself because I've been using it for a long while. I like the folder structure you can add to the side, multi-cursor, mass file search feature, it's customizable auto completions, and many other things about it. But I think they will be releasing a sublime auto-complete tool for sublime in bo3 tools, from what I saw on mappers united, so that could also persuade someone... in the beginning at least until someone makes them for other editors.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Well, I think I'll go with Sublime Text then.
Excluded a lot of unneeded shit already:
(Image removed from quote.)
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
The one thing I don't like how sublime handles is the layout. As far as I know you can not deem each box a file extension. Say gsc opens in top right, csc in top left, menu on the bottom, or whatever and so on. That would be helpful for me. I've not seen any editor like that yet though. (maybe you can do it, but I haven't found out how)
Here is the link about sublime in bo3 tools I was talking about:
http://mappersunited.com/index.php?/topic/585-smart-coding-now-included-d/
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
theres like 4 different script references for cod 5, including on this very site
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
What is that Treyarch providing exactly? Like, auto-completion thingy so you don't have to write (or even find if you forgot) functions? If so, then it's quite helpful.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |