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King of the Zombies
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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
Summary
Creates a "Magic" grenade from an actor
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Only way i got that to work is by calling it on a zombie, dont think you can just call it on any ent.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Building off of PROxFTW, I found this:
Building off of PROxFTW, I found this:
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
No that's something different, there is a function in waw not in any of the scripting reference that does what zombiekilla wants
Try MagicGrenadeType, I believe it is what I used to get it to work, I dont have the original file of which I used it so not sure
Grenade is the actual weapon file of the grenade you want to spawn
OriginToSpawn is quite obvious
Velocity is a vector as in ( x, y, z )
Time i am not so sure about I believe it is time to explode but not sure
Ex.
This will spawn at player origin, should move 100 units up, and the 1 I dont know as far as what it represents.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
No that's something different, there is a function in waw not in any of the scripting reference that does what zombiekilla wants
Try MagicGrenadeType, I believe it is what I used to get it to work, I dont have the original file of which I used it so not sure
Grenade is the actual weapon file of the grenade you want to spawn
OriginToSpawn is quite obvious
Velocity is a vector as in ( x, y, z )
Time i am not so sure about I believe it is time to explode but not sure
Ex.
This will spawn at player origin, should move 100 units up, and the 1 I dont know as far as what it represents.
For reference later this is the script reference I use as I find the UGX one to be difficult in comparison: http://www.zeroy.com/script/