There is a command not in the scripting reference that exist in waw. I helped harry with this, it was magicgrenadetype of something along those lines. I'll look it up when I get home. I think it is magicgrenadetype, but I'm not at home so not fully sure.
Last Edit: January 26, 2016, 12:21:44 am by PROxFTW
Required Args: 1 : <origin> The starting point of the grenade toss 2 : <target position> The target point of the grenade toss
Optional Args 1 : <time to blow> The grenade fuse time in seconds
Ya thats what I originally looked at, but like Bluntstuffy said, you can only call it on an actor. Trying to find a way to spawn a grenade on any entity.
Required Args: 1 : <origin> The starting point of the grenade toss 2 : <target position> The target point of the grenade toss
Optional Args 1 : <time to blow> The grenade fuse time in seconds
No that's something different, there is a function in waw not in any of the scripting reference that does what zombiekilla wants
Try MagicGrenadeType, I believe it is what I used to get it to work, I dont have the original file of which I used it so not sure
Code Snippet
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Obj MagicGrenadeType( Grenade, OrginToSpawn, Velocity, Time );
Grenade is the actual weapon file of the grenade you want to spawn OriginToSpawn is quite obvious Velocity is a vector as in ( x, y, z ) Time i am not so sure about I believe it is time to explode but not sure
No that's something different, there is a function in waw not in any of the scripting reference that does what zombiekilla wants
Try MagicGrenadeType, I believe it is what I used to get it to work, I dont have the original file of which I used it so not sure
Code Snippet
Plaintext
Obj MagicGrenadeType( Grenade, OrginToSpawn, Velocity, Time );
Grenade is the actual weapon file of the grenade you want to spawn OriginToSpawn is quite obvious Velocity is a vector as in ( x, y, z ) Time i am not so sure about I believe it is time to explode but not sure
No that's something different, there is a function in waw not in any of the scripting reference that does what zombiekilla wants
Try MagicGrenadeType, I believe it is what I used to get it to work, I dont have the original file of which I used it so not sure
Code Snippet
Plaintext
Obj MagicGrenadeType( Grenade, OrginToSpawn, Velocity, Time );
Grenade is the actual weapon file of the grenade you want to spawn OriginToSpawn is quite obvious Velocity is a vector as in ( x, y, z ) Time i am not so sure about I believe it is time to explode but not sure