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disabled dogrounds fail

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Created 13 years ago
by IHammY/
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so i tried disabeling dog rounds in several files now and came to the point where it simply doesnt start the next roud on 4-7 any ideas ?
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the only thing you need to do for remove dogs round, is open your zombiemode.gsc and remove the line zombiemode_dogs or something like that you can find it in this range 0-30
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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the only thing you need to do for remove dogs round, is open your zombiemode.gsc and remove the line zombiemode_dogs or something like that you can find it in this range 0-30

...

or save yourself the trouble and turn the dog round values in MAPNAME to false:

Code Snippet
Plaintext
	// Hell Hounds
level.DLC3.useHellHounds = false;

// Mixed Rounds
level.DLC3.useMixedRounds = false;
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...

or save yourself the trouble and turn the dog round values in MAPNAME to false:

Code Snippet
Plaintext
	// Hell Hounds
level.DLC3.useHellHounds = false;

// Mixed Rounds
level.DLC3.useMixedRounds = false;
that doesnt seem to work
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that doesnt seem to work

hmm, it should. I suppose you could try editing the same code in dlc3_code.gsc and see if that works, but the script should be set to use the value in MAPNAME.gsc first before dlc3_code, atleast that's how sniperbolt's scripts are set up.

EDIT: this is what i'm talking about just in-case you get confused.

from dlc3_code.gsc:
Code Snippet
Plaintext
	// Dogs Enabled
if( isDefined( level.DLC3.useHellHounds ) && level.DLC3.useHellHounds )
{
level.dogs_enabled = level.DLC3.useHellHounds;
}
else
{
level.dogs_enabled = false;
}

// Mixed Crawlers And Dogs
if( isDefined( level.DLC3.useMixedRounds ) && level.DLC3.useMixedRounds )
{
level.mixed_rounds_enabled = level.DLC3.useMixedRounds;
}
else
{
level.mixed_rounds_enabled = false;
}
Last Edit: November 09, 2013, 05:23:56 pm by daedra descent
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open your zombiemode.gsc and find
Code Snippet
Plaintext
maps_zombiemode_dogs::init;
and delete that line then search for
Code Snippet
Plaintext
spawn_dog = true
and change all the trues after spawn_dog to false then save it and rebuild your mod

 
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