the only thing you need to do for remove dogs round, is open your zombiemode.gsc and remove the line zombiemode_dogs or something like that you can find it in this range 0-30
the only thing you need to do for remove dogs round, is open your zombiemode.gsc and remove the line zombiemode_dogs or something like that you can find it in this range 0-30
...
or save yourself the trouble and turn the dog round values in MAPNAME to false:
hmm, it should. I suppose you could try editing the same code in dlc3_code.gsc and see if that works, but the script should be set to use the value in MAPNAME.gsc first before dlc3_code, atleast that's how sniperbolt's scripts are set up.
EDIT: this is what i'm talking about just in-case you get confused.