UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Bummed Out!! havin some serious issues

broken avatar :(
Created 10 years ago
by iBarnett
0 Members and 1 Guest are viewing this topic.
1,608 views
broken avatar :(
×
broken avatar :(
Location: caCranbrook
Date Registered: 1 June 2013
Last active: 11 months ago
Posts
334
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
Zombies?
Signature
http://www.speedtest.net/result/3950067582.png

WaW - Nazi_zombie_candyland/Nazi_zombie_ascension2.0  90%-95% (Not completed)
WaW - Nazi_zombie_meth/Nazi_zombie_lamanai  100% (complete)
WaW - Nazi_zombie_killswitch 100% (complete)
WaW - Nazi_zombie_pax 100%  (complete + UGX 1.1 edition)
BO3 - zm_epping_woods 80%
×
iBarnett's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
iBarnett's Contact & Social LinksiBarnettiBarnettiBarnettCorey Barnett
Soooo I don't really know what to say but my map I am working on (candyland 2) now called ascension 2.0 just dosnt work. I hope that maybe this has happen to someone else and could help me figure it out. So my map was just fine both map compile and mod built fine like normal. I wanted to add a movable rocket and I found a great tut by grantdaddy from this site. Now when I launch my game, run the mod, then start it it will only load to the very very end then crash my whole waw game and force me to start tast manager and close the program. I thought that maybe I had messed the script up (rocket.gsc) and erase some . { } or something causing the error. So I then tried running a new script placer then loading my old map selected everything "i key" then copied the selection to my newly created map. then just simply added my _zombiemode.gsc and changed my MAPNAME.gsc to fix my zones in it. just so I could do a basic compile and so on. Go back into waw, launch the mod, and then same with it loading to the end then crashing my whole waw program. 

Hope someone has some feed back cuz I would really love to get this map out to everyone. I have added a ton more to it and its a shame I cant continue to share with you all. cuz in my mind I have tried everything I can think of....which isn't much. SO PLEASE HELP!! 
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 8 years ago
Posts
2,790
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
Signature
Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

-Linus Torvalds
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
Launch World at War with logfile set to 2(you can set this in launcher's "run game" tab). It should generate a file that'll tell you why its crashing.
broken avatar :(
×
broken avatar :(
[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 9 months ago
Posts
5,551
Respect
6,691Add +1
Forum Rank
Immortal
Primary Group
UGX Administrator
My Groups
More
My Contact & Social Links
More
Signature
If Java had true garbage collection, most programs would delete themselves upon execution.
×
treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Launch World at War with logfile set to 2(you can set this in launcher's "run game" tab). It should generate a file that'll tell you why its crashing.
Not likely that this will tell him any additional information - he will just get a snapshot of the console println output, not a script runtime error or syntax error or engine error - if there is an exception which is handled in the exe, it will open the CoD crash console after crashing and give the error in a popup window above the console output program. If the game crashes with an unhanldled exception like this, the only thing you can do is backtrack your most recent changes until you find out what you did wrong to cause it.

The engine definitely isn't ironclad - frequently you will find out things that cause exceptions which IW never bothered to handle in the exe, so the game will just crash with no explanation.

Since it crashes with a fresh script-placer'd map, I bet the cause of the crash is in your .map file. MAKE A BACKUP SOMEWHERE SAFE, then start deleting recent additions from the original copy and recompile your map. Then try to boot the game. Rinse and repeat until the map loads.
broken avatar :(
×
broken avatar :(
Relentless Mapper
Location: al
Date Registered: 21 August 2011
Last active: 3 weeks ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
Nuclear
My Groups
More
×
KDXDARK's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Nuclear
Nuclear
DARKLEGION's requested title
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
KDXDARK's Contact & Social Links
before start the map put developer 1 in console and see what error it going to give you.

" I have this problem with xcof when i was adding the jukebox, but the problem was in the dlc3_code.gsc because i have some duplicated functions or something like that."

i hope this help :)

 
Loading ...