UGX-Mods

Call of Duty 5: World at War => Help Desk => Scripting => Topic started by: iBarnett on March 13, 2014, 05:49:06 am

Title: Bummed Out!! havin some serious issues
Post by: iBarnett on March 13, 2014, 05:49:06 am
Soooo I don't really know what to say but my map I am working on (candyland 2) now called ascension 2.0 just dosnt work. I hope that maybe this has happen to someone else and could help me figure it out. So my map was just fine both map compile and mod built fine like normal. I wanted to add a movable rocket and I found a great tut by grantdaddy from this site. Now when I launch my game, run the mod, then start it it will only load to the very very end then crash my whole waw game and force me to start tast manager and close the program. I thought that maybe I had messed the script up (rocket.gsc) and erase some . { } or something causing the error. So I then tried running a new script placer then loading my old map selected everything "i key" then copied the selection to my newly created map. then just simply added my _zombiemode.gsc and changed my MAPNAME.gsc to fix my zones in it. just so I could do a basic compile and so on. Go back into waw, launch the mod, and then same with it loading to the end then crashing my whole waw program. 

Hope someone has some feed back cuz I would really love to get this map out to everyone. I have added a ton more to it and its a shame I cant continue to share with you all. cuz in my mind I have tried everything I can think of....which isn't much. SO PLEASE HELP!! 
Title: Re: Bummed Out!! havin some serious issues
Post by: daedra descent on March 13, 2014, 05:58:20 am
Launch World at War with logfile set to 2(you can set this in launcher's "run game" tab). It should generate a file that'll tell you why its crashing.
Title: Re: Bummed Out!! havin some serious issues
Post by: treminaor on March 13, 2014, 08:02:16 am
Launch World at War with logfile set to 2(you can set this in launcher's "run game" tab). It should generate a file that'll tell you why its crashing.
Not likely that this will tell him any additional information - he will just get a snapshot of the console println output, not a script runtime error or syntax error or engine error - if there is an exception which is handled in the exe, it will open the CoD crash console after crashing and give the error in a popup window above the console output program. If the game crashes with an unhanldled exception like this, the only thing you can do is backtrack your most recent changes until you find out what you did wrong to cause it.

The engine definitely isn't ironclad - frequently you will find out things that cause exceptions which IW never bothered to handle in the exe, so the game will just crash with no explanation.

Since it crashes with a fresh script-placer'd map, I bet the cause of the crash is in your .map file. MAKE A BACKUP SOMEWHERE SAFE, then start deleting recent additions from the original copy and recompile your map. Then try to boot the game. Rinse and repeat until the map loads.
Title: Re: Bummed Out!! havin some serious issues
Post by: KDXDARK on March 13, 2014, 03:31:02 pm
before start the map put developer 1 in console and see what error it going to give you.

" I have this problem with xcof when i was adding the jukebox, but the problem was in the dlc3_code.gsc because i have some duplicated functions or something like that."

i hope this help :)