In my Der Riese mod, I'm trying to script a boss into the map, but the only problem I'm having is that it's not spawning. The game plays the boss spawn music, but after that, nothing. I'm not familiar with radiant, but I'm pretty sure spawn points are set through it, right? Well I'm not able to do that, since I've working on a pre-existing map. Is there any way I can set a spawn point for the boss via script? I can provide the script that I'm using if anybody has to look at it. Thanks to anyone who can help me
Okay, so I'm trying to script the Engineer Zombie into Der Riese using redspace200's pack. I added all of the contents to my WaW folder, as well as my mod and whatnot. In game, however, whenever the boss is supposed to spawn, all that happens is that a sound plays. There's supposed to be a sound that plays whenever the boss spawns into the map, but it skips that and just plays a different sound. What I'm trying to get at is that I'm not sure if I need to edit the script for the boss in order to get him to actually spawn. I've looked at the same script that is being used in a custom map, and there are no changes made to it, so I was assuming that the spawn points are set in radiant. However, since I'm trying to script the boss into Der Riese, I'm unable to set spawn points the same way since Der Riese is a pre-existing map that can't be edited in radiant. Hopefully that all makes sense lol
i Find it hard to believe the spawn-points for it are allready in Der Riese, seems very unlikely to me. For the rest you rlly need to show the actual code, cause i dont know the scripts from redspace from the top of my head
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
So now I'm working on modding Hellhounds into Call of the Dead in Black Ops (the Engineer boss will come later), and I guess I'm facing the same issue where they just never spawn. In my previous post on this thread, I found this string:
Which I believe I would have to use in order to place a spawn point, am I right? I know the respective target names to use, I just don't know how I would go about setting it all up. Anyone understand what I'm trying to get at? Thanks for the help
Plans have changed once again. Dogs for CotD are scrapped, just going with the Engineer for now. Looking through the gsc files for Kino, I found a couple strings that look something like this:
Would I do something similar to that to set a spawn point for the boss? Like, say something such as:
Plans have changed once again. Dogs for CotD are scrapped, just going with the Engineer for now. Looking through the gsc files for Kino, I found a couple strings that look something like this:
Would I do something similar to that to set a spawn point for the boss? Like, say something such as:
it should've been this i believe Also do you even have the asset files set up for the boss like xanims, and its xmodel?
it should've been this i believe Also do you even have the asset files set up for the boss like xanims, and its xmodel?
Thanks, I was able to get it working in WaW. And yeah, I had no problem with setting up the xanims and xmodels, it was just getting him to spawn in. I'm having a little difficulty getting it to work in Black Ops though. The game doesn't crash when I load it up, though the boss just never shows up. Is there anything I'd have to change in the gsc file in order to get it to work correctly in Black Ops?
Thanks, I was able to get it working in WaW. And yeah, I had no problem with setting up the xanims and xmodels, it was just getting him to spawn in. I'm having a little difficulty getting it to work in Black Ops though. The game doesn't crash when I load it up, though the boss just never shows up. Is there anything I'd have to change in the gsc file in order to get it to work correctly in Black Ops?
did you create a function in the boss zombie script with this in it? so like If you do, then add level thread your_function_name();