Call of Duty 5: World at War => Help Desk => Scripting => Topic started by: jiggy22 on May 02, 2017, 11:35:41 pm
Title: Boss Not Spawning
Post by: jiggy22 on May 02, 2017, 11:35:41 pm
In my Der Riese mod, I'm trying to script a boss into the map, but the only problem I'm having is that it's not spawning. The game plays the boss spawn music, but after that, nothing. I'm not familiar with radiant, but I'm pretty sure spawn points are set through it, right? Well I'm not able to do that, since I've working on a pre-existing map. Is there any way I can set a spawn point for the boss via script? I can provide the script that I'm using if anybody has to look at it. Thanks to anyone who can help me :)
Title: Re: Boss Not Spawning
Post by: jiggy22 on May 04, 2017, 04:25:58 pm
Bumping
Title: Re: Boss Not Spawning
Post by: BluntStuffy on May 04, 2017, 04:59:27 pm
you have to show more info on what you are trying to do, how you spawn the boss etc otherwise it's impossible for anybody to help you out..
Title: Re: Boss Not Spawning
Post by: jiggy22 on May 04, 2017, 06:02:16 pm
Okay, so I'm trying to script the Engineer Zombie into Der Riese using redspace200's pack. I added all of the contents to my WaW folder, as well as my mod and whatnot. In game, however, whenever the boss is supposed to spawn, all that happens is that a sound plays. There's supposed to be a sound that plays whenever the boss spawns into the map, but it skips that and just plays a different sound. What I'm trying to get at is that I'm not sure if I need to edit the script for the boss in order to get him to actually spawn. I've looked at the same script that is being used in a custom map, and there are no changes made to it, so I was assuming that the spawn points are set in radiant. However, since I'm trying to script the boss into Der Riese, I'm unable to set spawn points the same way since Der Riese is a pre-existing map that can't be edited in radiant. Hopefully that all makes sense lol
Title: Re: Boss Not Spawning
Post by: jiggy22 on May 08, 2017, 05:00:37 pm
Bumping!
Title: Re: Boss Not Spawning
Post by: jiggy22 on May 12, 2017, 05:06:57 pm
Bumping again lol
Title: Re: Boss Not Spawning
Post by: BluntStuffy on May 14, 2017, 06:34:44 pm
i Find it hard to believe the spawn-points for it are allready in Der Riese, seems very unlikely to me. For the rest you rlly need to show the actual code, cause i dont know the scripts from redspace from the top of my head :)
Title: Re: Boss Not Spawning
Post by: jiggy22 on May 14, 2017, 10:39:55 pm
Here's the script that I'm using:
At the top, it says:
Would I be able to do that via script?
Title: Re: Boss Not Spawning
Post by: Harry Bo21 on May 15, 2017, 09:37:53 am
spawn script origins with that targetname obviously...
Title: Re: Boss Not Spawning
Post by: jiggy22 on May 15, 2017, 03:42:14 pm
Sorry, I'm still new with this. So looking at the script glossary, it says to spawn something, I think I have to use this:
I just don't know where I'd have to put it in the script...
Title: Re: Boss Not Spawning
Post by: jiggy22 on May 31, 2017, 12:20:22 am
I guess it's time to revive this thread now?
So now I'm working on modding Hellhounds into Call of the Dead in Black Ops (the Engineer boss will come later), and I guess I'm facing the same issue where they just never spawn. In my previous post on this thread, I found this string:
Which I believe I would have to use in order to place a spawn point, am I right? I know the respective target names to use, I just don't know how I would go about setting it all up. Anyone understand what I'm trying to get at? Thanks for the help :)
Title: Re: Boss Not Spawning
Post by: jiggy22 on June 02, 2017, 04:03:16 am
Bumping again.
Plans have changed once again. Dogs for CotD are scrapped, just going with the Engineer for now. Looking through the gsc files for Kino, I found a couple strings that look something like this:
Would I do something similar to that to set a spawn point for the boss? Like, say something such as:
Title: Re: Boss Not Spawning
Post by: X0master on June 02, 2017, 06:17:16 am
Plans have changed once again. Dogs for CotD are scrapped, just going with the Engineer for now. Looking through the gsc files for Kino, I found a couple strings that look something like this:
Would I do something similar to that to set a spawn point for the boss? Like, say something such as:
it should've been this i believe Also do you even have the asset files set up for the boss like xanims, and its xmodel?
Title: Re: Boss Not Spawning
Post by: jiggy22 on June 03, 2017, 03:45:29 am
it should've been this i believe Also do you even have the asset files set up for the boss like xanims, and its xmodel?
Thanks, I was able to get it working in WaW. And yeah, I had no problem with setting up the xanims and xmodels, it was just getting him to spawn in. I'm having a little difficulty getting it to work in Black Ops though. The game doesn't crash when I load it up, though the boss just never shows up. Is there anything I'd have to change in the gsc file in order to get it to work correctly in Black Ops?
Title: Re: Boss Not Spawning
Post by: X0master on June 03, 2017, 04:01:22 am
Thanks, I was able to get it working in WaW. And yeah, I had no problem with setting up the xanims and xmodels, it was just getting him to spawn in. I'm having a little difficulty getting it to work in Black Ops though. The game doesn't crash when I load it up, though the boss just never shows up. Is there anything I'd have to change in the gsc file in order to get it to work correctly in Black Ops?
did you create a function in the boss zombie script with this in it? so like If you do, then add level thread your_function_name();