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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Make it a while or a for loop (while( true ) preferably) and check if the door is moving if it is pull it back again so player doesn't have to wait (unless you want to). Currently you're only making it only run once.
i wanted to have the doors open without having to use F key to open it maybe use a trigger_radius would that do that?
i was thinking about a way to do that but i guess i might have to just give them a path around the doors through barriers or something but quick question how would i make the doors open faster then the slow opening of the doors?
The second argument defines the speed. See Zeroys script reference for function arguments http://www.zeroy.com/script/motion/movex.htm
why not tell him how to use "moveto" that way he han move the doors to structs and made prefabs instead of having to make 1 script for every door lol