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ADS on CoD4 Guns Not Working...

HOT
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Created 12 years ago
by Rollonmath42
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eh you can use tombmx xmodelconverter with this it goes very easy or just search for anything of this you need all stuff or it wont work:D

He got the models already thats not the problem.

Well afaik i only had to change the default viewsleeves in the _loadout.gsc file. Im not aware of any additional steps that are necessary.
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I do mods/maps for WaW and BO1.
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Snipers work because they dont really use ADS anims. It just puts an image on the screen of a scope.

That makes sense...

I took another look in the file I have for the P90 and it had the animation for the Thompson (since I replaced, not a full move over) for ads_up so I changed it to viewmodel_p90_ads_up and down, but in game it had the gun in front of me instead of aiming forward (it was sideways, covering my view)... I changed it back and it's the same problem with ADS.

Edit: Hmm, I read what I just wrote and I just thought I should try using the weapon file for the actual weapon, not the Thompson and see if it works.
Last Edit: September 09, 2012, 01:45:22 pm by Rollonmath42
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It works now, I just had to use the original file from MW1.  :troll:
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It works now, I just had to use the original file from MW1.  :troll:

so your problem was i think that you not place the anims right
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No I had the right animations, its something different in the file that caused it to work, maybe all of those variables between the reload time and the gunmodel.
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It works now, I just had to use the original file from MW1.  :troll:

hello, may i ask what original file you used. thanks
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The weapon file used in MW1, so mine was in Call of Duty 4: Modern Warfare\raw\weapons\sp\p90 specifically for the P90.
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No I had the right animations, its something different in the file that caused it to work, maybe all of those variables between the reload time and the gunmodel.

eh thats was what i mean :D you used the mw 1 file so the anims are placed right
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you add all the xanims?  8)
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i had the same ADS problem only if i use veiwhands from MW4 the ADS for the mw4 guns work, BUT the mutliplayer weapons i use get all screwed up and have invisible textures and stuff???
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Did you change the handModel in the weapon file to viewmodel_hands_no_model (which defaults it to the one set in the loadout file) or viewhands_black_kit, its prob set to dempseys hands in the weapons file.
Last Edit: July 27, 2014, 08:28:59 pm by ProGamerzFTW
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Dat feel when anims "fall from sky" ;)
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i had the same ADS problem only if i use veiwhands from MW4 the ADS for the mw4 guns work, BUT the mutliplayer weapons i use get all screwed up and have invisible textures and stuff???

Modern Warfare 4 already came out? :o

...:troll:
Last Edit: July 27, 2014, 09:29:36 pm by CyberMan1011
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lol you got me there i meant cod 4 mw

Post Merge: July 31, 2014, 05:31:48 am
Did you change the handModel in the weapon file to viewmodel_hands_no_model (which defaults it to the one set in the loadout file) or viewhands_black_kit, its prob set to dempseys hands in the weapons file.

thanks for replying but i decided just not to use The dinner plate and type 100 lmg in my map so i could have ads with the cod4 guns and i did try what you said
Last Edit: July 31, 2014, 05:31:48 am by Yonkers 1v
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Hi Rollon, i already done this before. One's you have all the Xanim animation, you will need modify each one Xanim.

For Examlple. viewmodel_p90_first_time_pullout

1. Now, edit this with Notepad++
2. Scroll down, or search this code: weap_p90_first_lift_plr

#This time, you will need a custom soundaliases

3. Know change the Note-track name.
4. Save.
5. Build Mod

///////////////////////////////

That's all.
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Hi Rollon, i already done this before. One's you have all the Xanim animation, you will need modify each one Xanim.

For Examlple. viewmodel_p90_first_time_pullout

1. Now, edit this with Notepad++
2. Scroll down, or search this code: weap_p90_first_lift_plr

#This time, you will need a custom soundaliases


3. Know change the Note-track name.
4. Save.
5. Build Mod

///////////////////////////////

That's all.
Please look at what year this was posted before you reply.

 
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