ADS on CoD4 Guns Not Working...

broken avatar :(
Created 2596 days ago
by Rollonmath42
0 Members and 1 Guest are viewing this topic.
8,201 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 29 August 2012
Last active: 284 days ago
Posts
220
Respect
Forum Rank
Mr. Elemental
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Signature
I do mods/maps for WaW and BO1.
×
Rollonmath42's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Rollonmath42's Contact & Social Linksrollonmath42Rollonmath42Rollonmath42Rollonmath42
So for some reason I can get sniper rifles to work perfect from CoD4 into CoD5 but if I do something other than that, it doesn't let me ADS all the way. It only goes half way. All of the other animations work perfectly fine and I can move around, it's just the ADS animation. Any ideas as to why it isn't working?

Here is an example with the P90, this is before ADS:


This is during ADS:
broken avatar :(
×
broken avatar :(
Date Registered: 7 August 2012
Last active: 990 days ago
Posts
75
Respect
Forum Rank
Rotting Walker
Primary Group
Member
My Contact & Social Links
More
×
knzombiemaster's Contact & Social LinksNiklas3411gangxta987
Hey rollenmath i dont hear something from you for a long time :d how far is your kino and moon or do you still working on it ??? so to you problem do you used the cod 4 weapon data or do you modyvie one from cod 5 ???
broken avatar :(
×
broken avatar :(
3D Modeler & Animator
Location: ch
Date Registered: 25 June 2011
Last active: 522 days ago
Posts
108
Respect
Forum Rank
Pack-a-Puncher
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
Personal Quote
Messatsu!
Signature
×
Darkmapper's Groups
UGX V.I.P.
UGX V.I.P.
Use the cod 4 viewsleeves.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 29 August 2012
Last active: 284 days ago
Posts
220
Respect
Forum Rank
Mr. Elemental
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
Rollonmath42's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Rollonmath42's Contact & Social Linksrollonmath42Rollonmath42Rollonmath42Rollonmath42
I don't think I'll be making Black Ops maps... I've got a different remake of something else I'm working on instead. I don't understand what you are saying in that last sentence. Proper grammar/English?
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 29 August 2012
Last active: 284 days ago
Posts
220
Respect
Forum Rank
Mr. Elemental
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
Rollonmath42's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Rollonmath42's Contact & Social Linksrollonmath42Rollonmath42Rollonmath42Rollonmath42
Isn't that viewhands_black_kit? I never saw my character with those hands even though I added the hand model.
broken avatar :(
×
broken avatar :(
3D Modeler & Animator
Location: ch
Date Registered: 25 June 2011
Last active: 522 days ago
Posts
108
Respect
Forum Rank
Pack-a-Puncher
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
Personal Quote
Messatsu!
×
Darkmapper's Groups
UGX V.I.P.
UGX V.I.P.
any cod 4 viewsleeve will work. You define what viewsleeve you want to use in the _loadout.gsc file.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 29 August 2012
Last active: 284 days ago
Posts
220
Respect
Forum Rank
Mr. Elemental
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
Rollonmath42's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Rollonmath42's Contact & Social Linksrollonmath42Rollonmath42Rollonmath42Rollonmath42
Hmm, it isn't loading the black hands for the black_kit... It still has the hands of Dempsey.

Here is the section that I changed the hands to the viewhands_black_kit:

   add_weapon( "custom_sako" );
      PrecacheItem( "napalmblob" );
      PrecacheItem( "napalmbloblight" );
      set_switch_weapon( "custom_sako" );

      set_laststand_pistol( "ray_gun" );

      set_player_viewmodel( "viewhands_black_kit");
      set_player_interactive_hands( "viewhands_black_kit");

      level.campaign = "american";
      return;

If it helps that first line is at 451. I included the image for the hands as well but it still does the normal hands.
broken avatar :(
×
broken avatar :(
3D Modeler & Animator
Location: ch
Date Registered: 25 June 2011
Last active: 522 days ago
Posts
108
Respect
Forum Rank
Pack-a-Puncher
Primary Group
UGX V.I.P.
My Groups
More
My Contact & Social Links
More
Personal Quote
Messatsu!
×
Darkmapper's Groups
UGX V.I.P.
UGX V.I.P.
	else if( GetDvar( "zombiemode" ) == "1" || IsSubStr( level.script, "nazi_zombie_" ) || level.script == "zombie_test_map" ) // CODER_MOD (Austin 5/4/08): zombiemode loadout setup
{
add_weapon( "zombie_colt" );
PrecacheItem( "napalmblob" );
PrecacheItem( "napalmbloblight" );
set_switch_weapon( "zombie_colt" );

set_laststand_pistol( "zombie_colt" );

set_player_viewmodel( "viewhands_black_kit");
set_player_interactive_hands( "viewhands_player_blackkit");

level.campaign = "american";
return;

Line 416, let me know if that works.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 29 August 2012
Last active: 284 days ago
Posts
220
Respect
Forum Rank
Mr. Elemental
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
Rollonmath42's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Rollonmath42's Contact & Social Linksrollonmath42Rollonmath42Rollonmath42Rollonmath42
That's weird, lines 93-450 are commented out... and what you just posted is already within those lines :/... I took out the comments things and deleted the part I posted. About to test.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 29 August 2012
Last active: 284 days ago
Posts
220
Respect
Forum Rank
Mr. Elemental
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
Rollonmath42's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Rollonmath42's Contact & Social Linksrollonmath42Rollonmath42Rollonmath42Rollonmath42
Nope, still shows Dempsey's arms...
broken avatar :(
×
broken avatar :(
Date Registered: 7 August 2012
Last active: 990 days ago
Posts
75
Respect
Forum Rank
Rotting Walker
Primary Group
Member
My Contact & Social Links
More
×
knzombiemaster's Contact & Social LinksNiklas3411gangxta987
Nope, still shows Dempsey's arms...

ok so far dont know the animations is not the right you must playr it at animadsup and animads down and why stop the remakes of the black ops maps ?? how far they was and can i have the map datas ?? i work on kino at the mom ent and i am going to finish this map in 3 months so far i think
broken avatar :(
×
broken avatar :(
Location: br
Date Registered: 4 August 2012
Last active: 2121 days ago
Posts
119
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
Personal Quote
All my work is secret.
×
Earth's Groups
Earth's Contact & Social Links
You have to include the xmodel, xmodelparts and xmodelsurfs in your mod, and you have to edit the _loadout.gsc where darkmapper said to. If your loadout has lines from 93-450 that are all commented out, may I ask what the hell were you doing when this happened?  :cereal:

also if you don't use the material and textures it will show up as dempsey's hands, they aren't needed.
didn't you tell me you got this all working and that's why you were excited as poop the other day?
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 29 August 2012
Last active: 284 days ago
Posts
220
Respect
Forum Rank
Mr. Elemental
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
Rollonmath42's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Rollonmath42's Contact & Social Linksrollonmath42Rollonmath42Rollonmath42Rollonmath42
I got excited because sniper rifles work, not anything else. If you include the weapon file in the mod.csv, the compiler does the work for you so you don't have to do anything about moving x files into your mod. I also changed the part darkmapper already said. I'm not sure why but even though they were commented, I change the part I posted to the viewhands_black_kit and it works, for snipers. Even though I included the images for the hands, it still shows Dempsey's hands.
broken avatar :(
×
broken avatar :(
[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 71 days ago
Posts
5,545
Respect
6,493Add +1
Forum Rank
Immortal
Primary Group
UGX Administrator
My Groups
More
My Contact & Social Links
More
Signature
If Java had true garbage collection, most programs would delete themselves upon execution.
×
treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
I got excited because sniper rifles work, not anything else. If you include the weapon file in the mod.csv, the compiler does the work for you so you don't have to do anything about moving x files into your mod. I also changed the part darkmapper already said. I'm not sure why but even though they were commented, I change the part I posted to the viewhands_black_kit and it works, for snipers. Even though I included the images for the hands, it still shows Dempsey's hands.
Snipers work because they dont really use ADS anims. It just puts an image on the screen of a scope.
broken avatar :(
×
broken avatar :(
Date Registered: 7 August 2012
Last active: 990 days ago
Posts
75
Respect
Forum Rank
Rotting Walker
Primary Group
Member
My Contact & Social Links
More
×
knzombiemaster's Contact & Social LinksNiklas3411gangxta987
I got excited because sniper rifles work, not anything else. If you include the weapon file in the mod.csv, the compiler does the work for you so you don't have to do anything about moving x files into your mod. I also changed the part darkmapper already said. I'm not sure why but even though they were commented, I change the part I posted to the viewhands_black_kit and it works, for snipers. Even though I included the images for the hands, it still shows Dempsey's hands.

eh you can use tombmx xmodelconverter with this it goes very easy or just search for anything of this you need all stuff or it wont work:D

 

Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Twitch
Loading ...