Nope, still shows Dempsey's arms...
I got excited because sniper rifles work, not anything else. If you include the weapon file in the mod.csv, the compiler does the work for you so you don't have to do anything about moving x files into your mod. I also changed the part darkmapper already said. I'm not sure why but even though they were commented, I change the part I posted to the viewhands_black_kit and it works, for snipers. Even though I included the images for the hands, it still shows Dempsey's hands.Snipers work because they dont really use ADS anims. It just puts an image on the screen of a scope.
I got excited because sniper rifles work, not anything else. If you include the weapon file in the mod.csv, the compiler does the work for you so you don't have to do anything about moving x files into your mod. I also changed the part darkmapper already said. I'm not sure why but even though they were commented, I change the part I posted to the viewhands_black_kit and it works, for snipers. Even though I included the images for the hands, it still shows Dempsey's hands.
eh you can use tombmx xmodelconverter with this it goes very easy or just search for anything of this you need all stuff or it wont work:D
Snipers work because they dont really use ADS anims. It just puts an image on the screen of a scope.
It works now, I just had to use the original file from MW1. :troll:
It works now, I just had to use the original file from MW1. :troll:
No I had the right animations, its something different in the file that caused it to work, maybe all of those variables between the reload time and the gunmodel.
i had the same ADS problem only if i use veiwhands from MW4 the ADS for the mw4 guns work, BUT the mutliplayer weapons i use get all screwed up and have invisible textures and stuff???
Did you change the handModel in the weapon file to viewmodel_hands_no_model (which defaults it to the one set in the loadout file) or viewhands_black_kit, its prob set to dempseys hands in the weapons file.
Hi Rollon, i already done this before. One's you have all the Xanim animation, you will need modify each one Xanim.Please look at what year this was posted before you reply.
For Examlple. viewmodel_p90_first_time_pullout
1. Now, edit this with Notepad++
2. Scroll down, or search this code: weap_p90_first_lift_plr
#This time, you will need a custom soundaliases
3. Know change the Note-track name.
4. Save.
5. Build Mod
///////////////////////////////
That's all.
add this to your mod builderStop reviving dead topics jesus.
material,mtl_black_kit_hands
material,mtl_black_kit_sleeves
xmodel,viewhands_black_kit
it worked for me