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ADS on CoD4 Guns Not Working...

HOT
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Created 12 years ago
by Rollonmath42
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I do mods/maps for WaW and BO1.
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So for some reason I can get sniper rifles to work perfect from CoD4 into CoD5 but if I do something other than that, it doesn't let me ADS all the way. It only goes half way. All of the other animations work perfectly fine and I can move around, it's just the ADS animation. Any ideas as to why it isn't working?

Here is an example with the P90, this is before ADS:


This is during ADS:
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Hey rollenmath i dont hear something from you for a long time :d how far is your kino and moon or do you still working on it ??? so to you problem do you used the cod 4 weapon data or do you modyvie one from cod 5 ???
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Use the cod 4 viewsleeves.
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I don't think I'll be making Black Ops maps... I've got a different remake of something else I'm working on instead. I don't understand what you are saying in that last sentence. Proper grammar/English?
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Isn't that viewhands_black_kit? I never saw my character with those hands even though I added the hand model.
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any cod 4 viewsleeve will work. You define what viewsleeve you want to use in the _loadout.gsc file.
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Hmm, it isn't loading the black hands for the black_kit... It still has the hands of Dempsey.

Here is the section that I changed the hands to the viewhands_black_kit:

   add_weapon( "custom_sako" );
      PrecacheItem( "napalmblob" );
      PrecacheItem( "napalmbloblight" );
      set_switch_weapon( "custom_sako" );

      set_laststand_pistol( "ray_gun" );

      set_player_viewmodel( "viewhands_black_kit");
      set_player_interactive_hands( "viewhands_black_kit");

      level.campaign = "american";
      return;

If it helps that first line is at 451. I included the image for the hands as well but it still does the normal hands.
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Code Snippet
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	else if( GetDvar( "zombiemode" ) == "1" || IsSubStr( level.script, "nazi_zombie_" ) || level.script == "zombie_test_map" ) // CODER_MOD (Austin 5/4/08): zombiemode loadout setup
{
add_weapon( "zombie_colt" );
PrecacheItem( "napalmblob" );
PrecacheItem( "napalmbloblight" );
set_switch_weapon( "zombie_colt" );

set_laststand_pistol( "zombie_colt" );

set_player_viewmodel( "viewhands_black_kit");
set_player_interactive_hands( "viewhands_player_blackkit");

level.campaign = "american";
return;

Line 416, let me know if that works.
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That's weird, lines 93-450 are commented out... and what you just posted is already within those lines :/... I took out the comments things and deleted the part I posted. About to test.
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Nope, still shows Dempsey's arms...
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Nope, still shows Dempsey's arms...

ok so far dont know the animations is not the right you must playr it at animadsup and animads down and why stop the remakes of the black ops maps ?? how far they was and can i have the map datas ?? i work on kino at the mom ent and i am going to finish this map in 3 months so far i think
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You have to include the xmodel, xmodelparts and xmodelsurfs in your mod, and you have to edit the _loadout.gsc where darkmapper said to. If your loadout has lines from 93-450 that are all commented out, may I ask what the hell were you doing when this happened?  :cereal:

also if you don't use the material and textures it will show up as dempsey's hands, they aren't needed.
didn't you tell me you got this all working and that's why you were excited as poop the other day?
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I got excited because sniper rifles work, not anything else. If you include the weapon file in the mod.csv, the compiler does the work for you so you don't have to do anything about moving x files into your mod. I also changed the part darkmapper already said. I'm not sure why but even though they were commented, I change the part I posted to the viewhands_black_kit and it works, for snipers. Even though I included the images for the hands, it still shows Dempsey's hands.
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I got excited because sniper rifles work, not anything else. If you include the weapon file in the mod.csv, the compiler does the work for you so you don't have to do anything about moving x files into your mod. I also changed the part darkmapper already said. I'm not sure why but even though they were commented, I change the part I posted to the viewhands_black_kit and it works, for snipers. Even though I included the images for the hands, it still shows Dempsey's hands.
Snipers work because they dont really use ADS anims. It just puts an image on the screen of a scope.
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I got excited because sniper rifles work, not anything else. If you include the weapon file in the mod.csv, the compiler does the work for you so you don't have to do anything about moving x files into your mod. I also changed the part darkmapper already said. I'm not sure why but even though they were commented, I change the part I posted to the viewhands_black_kit and it works, for snipers. Even though I included the images for the hands, it still shows Dempsey's hands.

eh you can use tombmx xmodelconverter with this it goes very easy or just search for anything of this you need all stuff or it wont work:D

 
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