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Adding shader in powerup

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Created 11 years ago
by HitmanVere
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Been working on new drop with Ege and neither of us know how to add the shader for it in bottom :P I have the shader done already, just dont know how to apply it. I looked through all the scripts and couldnt find how its set, so help is appreciated :P
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Didn't say I don't know, I just have to look at where they change the powerup huds positions in _zombiemode_powerups.gsc. Once I've read that, I'm fine. :please:
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Those powerups positions are annoying, cause they are dynamic kind of. Depending if you have instal-kill and/or double points. I personally would just make my own above or below it, if these are in addition. Unless you really want them on the same line.
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Basically their code setup for the shaders involves the code's size doubling ever time you add a new powerup (its as inefficient as it gets). They have a setup where its a bunch of "if statements" where every possible outcome is done (ie. all powerups off, one on but not the other, the other on but not the first, both on). In the case of adding a third powerup to the mix you have to take into consideration of all the outcomes which is ridiculous - especially if you plan to add even more powerups - and you might as well just rescript the placement of the shaders.
Last Edit: May 04, 2015, 01:40:58 pm by JBird632

 
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