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Contact Support - Help Center Get help on the UGX Discord. Join it now!Played 2 player and beat it in 42 minutes.
Pretty fun and hard map. Most of the weapons are quite weak, but the shotguns and snipers perform quite well in the 20s. You really have to know how to guide the zombies and run circles quite well to beat this. Camping probably wouldnt work too well because of the weapons.
I had 3 downs and my friend survived with no downs at the ending. I wasnt able to buy strength or more than 2 perks but we were able to beat it.
I am a fan of your work and I can honestly say you delivered something new and fresh with this map I remembered starting bank job for the first time and I thought it was good for you being a first time mapper, I still couldn't beat it to this day though This map is fun and with the randomized rooms it is always something new to explore. I still need to get to jug though Overall this was way better than your Bank Job map and you have raised the bar for yourself. I can't wait to see what you have in store for us with your third map.
Level of detail 7/10- some rooms felt a tad empty but some of the architect was pretty cool.
Fun Factor 9/10- The ever changing rooms keep things fresh and fun and the same time.
Custom content 8/10- The classic Black Ops weapons were nice and the "variants" of them (stoner extended mags, stakeout extra ammo, etc.) were nice also and the custom "perk" was nice to have and certainly helped the high rounders.
Replayability 8/10- The ever changing rooms are nice and the random starting pistols are a good edition.
Overall 32/40 Pretty good Keep the fun coming my friend.
10/10 for originality, 8/10 for map design (bit small IMO), 9/10 for weapons (no PaP).
Definitely one of the best maps I've played in a long while.
Actually, it's also one of the only maps I've played in a long while where I felt compelled to make it to Round 30.
It just felt very compelling and immersive, like I wanted to play the map just to find out more about it instead of playing the map just to try out the guns.
With this in mind, some constructive criticism for future updates:
-- The map felt inherently creepy and unwelcoming, but never capitalized on this. Adding "spookier" textures, grittier environments and noises, and surprise rooms that exist just to give some scares would improve the map 200%
-- I like the idea of brush only for this map, but some of the textures used need to be looked at
-- It would be nice if the Round 30 door unlocked a surprise room rather than an ending
Finally released it, eh? I just played it, and you did an awesome job!
.5x damage would halve the damage but would I be correct in saying it is 1.5x damage?
Nice map man, it's probably one of the best "Box Maps" I've played yet! One thing that annoyed me a bit was the hit indicator, even though I had 200 HP it made me feel like I was always one hit away from dying. And maybe a PaP would be useful for reaching Round 30? It does get a bit tedious risking box pulls in the middle of rounds and getting the same weapons during the later rounds.
But it's still a pretty awesome map, the changing rooms every round was a very nice feature, made me anxious in case I was put into a room with no Jug/DT 2.0 haha
Why did you remove gibbing and not put a Pack a Punch? I don't consider those a feature, more a con tbh.
I feel it could of been done better with the use of Xmodels, more appropriate textures and better lighting, and a few extra rooms.
I wonder why you dont use models instead of brush(chairs,table,etc), also nice map
are there any models?
if you look at some of the texture names, some are post fixed with "_no_scorch"
Dunno if that will help ya
impactType\none\ in weaponfile will fix it.
Check out my video for this map :)http://m.youtube.com/watch?v=qLPUjlwRimo
Double Post Merge: March 07, 2015, 09:18:42 pm
I have a video of this map on my channel check it outhttp://m.youtube.com/watch?v=vJHZQ08falM