UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

How to remove grenade scorch

broken avatar :(
Created 9 years ago
by rustyandme
0 Members and 1 Guest are viewing this topic.
1,952 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 2 December 2014
Last active: 8 years ago
Posts
62
Respect
Forum Rank
Rotting Walker
Primary Group
Member
×
rustyandme's Groups
rustyandme's Contact & Social Links
I've been trying to make the grenades in my map not leave any impacts or residue on the surfaces of my map. This includes the circle scorch at the point of impact and the dark burn marks that are sometimes left on walls. I can't find the files or any code associated with this and I have tried all sorts of work arounds to accomplish this but none have worked. If anyone can tell me how to make the grenades not leave any marks that would be super helpful!

Thank you in advance!
This topic contains a post which is marked as the Best Answer. Click here to view it.
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 4 years ago
Posts
6,877
Respect
1,004Add +1
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
Signature
If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social Links[email protected]HarryBo21HarryBo000
if you look at some of the texture names, some are post fixed with "_no_scorch"

Dunno if that will help ya
broken avatar :(
×
broken avatar :(
[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 6 months ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
Personal Quote
(ง º ω º )ง u wont sum m8y?
Signature
Do not take life too seriously. You will never get out of it alive.
×
DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
I've been trying to make the grenades in my map not leave any impacts or residue on the surfaces of my map. This includes the circle scorch at the point of impact and the dark burn marks that are sometimes left on walls. I can't find the files or any code associated with this and I have tried all sorts of work arounds to accomplish this but none have worked. If anyone can tell me how to make the grenades not leave any marks that would be super helpful!

Thank you in advance!

impactType\none\ in weaponfile will fix it.
Marked as best answer by rustyandme 9 years ago
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 2 December 2014
Last active: 8 years ago
Posts
62
Respect
Forum Rank
Rotting Walker
Primary Group
Member
×
rustyandme's Groups
rustyandme's Contact & Social Links
if you look at some of the texture names, some are post fixed with "_no_scorch"

Dunno if that will help ya
I wanted the scorch to be removed on all surfaces so that may work but wasn't what I was looking for.

impactType\none\ in weaponfile will fix it.
I tried that, but the sounds and the explosion fx are all linked to the impact type. So when you set the impactType to none then the grenade is essentially a ghost. It still damages like a grenade but it there is no indication of it existing.

All in all I finally figured out how to solve the problem. I made a tutorial for how to do it here: http://ugx-mods.com/forum/index.php?topic=6949.0

 
Loading ...