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Messages - rustyandme

I really like the look of that font. I wish that was used instead of the default WaW fault.
9 years ago
I really like the idea. I can't wait!
9 years ago
I think I have your answer. I ran into this problem on my map also. In _zombiemode_powerups.gsc there is a line that says something like this:
Code Snippet
Plaintext
while( powerup == "carpenter" && get_num_window_destroyed() < 5)
Because of the 5 there, the carpenter powerup will not drop unless there are 5 or more broken windows. I always change it to 1 in my maps. You could change it to 0 or change it to:
Code Snippet
Plaintext
while( powerup == "carpenter")
But I personally don't want a carpenter to drop if every window is fully built because then it is pointless. But that is up to you.

So to change it just search for that line in your file (its roughly line 320 or something) and change the 5 to whatever you would like.

I hope that helped! Good luck with your map!
9 years ago
I must say, this map looks photo realistic. Amazing detail and graphics! 100 stars (out of 10)
9 years ago
Hello everyone. I have been a member on this forum for a while now. It started out mainly for maps to download but more recently it has been for map making. I just wanted to introduce myself on here and say thank you to this amazing community.
If anyone wanted to check out what I've spent all of my free time on in the past few months feel free to check out my new map. http://ugx-mods.com/forum/index.php?topic=5451

Can't wait to meet you all,
Rustyandme
9 years ago
I really like this take on Nuketown. Looks super fun. Can't wait to try it.
9 years ago
I love your HUD. It looks really good. Well done! :)
9 years ago
It isn't an exact copy of origins obviously but it looks really good and I love all of the custom features and effects that you put in. Well done! Keep it up!
9 years ago
Verruckt looks amazing. Well done!
9 years ago
I played the map and really like the design. Some of the doors were a bit hard to find but other than that really fun map!
9 years ago
WOW! Just wow! That looks awesome! Keep up the work!
9 years ago
Thanks to everyone who has tried it so far. The response seems really positive. :) I'm glad people are liking it.
9 years ago
??? So its a buyable ending that is free? Not too sure what to make of that.

Anyway will play it tomorrow and post back with my thoughts

Basically I used tom's buyable ending code but modified it so that it doesn't cost any points.
9 years ago
Bank Job
By: Rustyandme



MediaFire Download v3.0
Mega Download v3.0


Welcome to your greatest heist. You must climb the floors of the abandoned building to reach the rooftop. Once there, jump to the roof of the vault and make your way inside. There you will find the piles of gold to take and win!

Seems simple enough, right? This map is small and challenging, but it isn't too aggravating that you will rage quit. This map has all of the default World at War guns and perks with a few tweaks. My goal with this map was to make a simple map that played really well.

I have been making video games for years but this is my first Custom Zombies map. The map may look simple, but there are a lot of features that I included in this map that I have never seen before. While playing my map 50-90 FPS on my computer which doesn't even have the specs that are suggested to run WaW. Both solo and co-op has the option to disable effects to improve performance. The map itself is the same regardless of which setting you choose.

Features: (Credits included)
Self Revive in solo (UGX style)
Fully-functional Double Tap 2.0
Spawn with a Thompson
A perk machine is powered up every 3 rounds
Custom Shootable Easter Egg
Buy-able ending (tom_bmx)
Impact grenades
Upgraded weapons in the mystery box
Zombie Counter (ZM Wiki)
Health Display
Custom PaP Camo (ReclusiveShade)
Black Ops Round Chalk (sal24r)
Custom Perk and Power-up shaders (Deadnaut)
Solo Scoreboard (PROxFTW)

Other Notable Features
Added FOV slider and optional laser. When in the game go to Options>Controls>Look
Carpenter and Nuke are effected by double points
Nuke gives 60 points per zombie
Max ammo refills your current clip
Buying ammo off of the wall refills your current clip
Reduced Thompson damage by half and increased reserve ammo
Double Tap 2.0 actually doubles your bullets
If a zombie gets stuck, it dies and respawns with the same health
Self Revive (solo) kills all of the living zombies on revive
Wunderwaffe does not reduce max health
Bowie Knife does double damage
Kar98k's base damage is increased 4x
Easter Egg reward eliminates all fall damage and explosive damage that you take

Plus countless coding fixes to make the game function how you would expect.

Thanks to my amazing beta testers: SethVSGames, lunaseadiver, USSold1er, ThatCODBoss, cardoomannii, D3ATHCHAS3R, PG13assassin, LegendryCOD, Iconic_Gamer11

NOTE: When playing co-op please check to be sure everyone has the same map version. Otherwise the map will not work. The version number is listed in the bottom left corner under the map image once the map is selected in co-op.

Change Log
v1.0:
Map Release
v1.1:
Minor text changes and small bug fix
v1.2:
Spelling error fix
v2.0:
Added player clips on zombie barriers
Realigned some lights
Fixed Wunderwaffe reducing max health
Replaced the ladder with a slope
Removed the power switch
Machines are now randomly powered up by surviving rounds
Removed the mystery box location from the vault
Moved Pack-a-Punch to the vault roof
Slightly reduced the max number of zombies
Removed a few riser locations
Changed several textures
Added trims and a few more details
Several other minor changes
Changed the PaP camo
Added custom Easter Egg
Removed custom zombies texture because it wasn't working properly
v3.0:
Removed all foliage (Ironically this completely fixed the zombie pathing)
Added solo scoreboard
Added barriers so you cannot jump through windows
Increased difficulty back to normal
Increased PTRS-41 damage
Changed trigger for the doors so that you can purchase them without looking at them
Moved one location for Easter Egg part
Changed Easter Egg reward to completely remove fall damage and explosive damage
Fixed zombies respawning while waiting for monkey bomb to explode
Changed sun (changes shadows)
Made the doorways larger
Changed the slope that went to the roof to a staircase
Extended the covering to the roof entrance
Fixed doors so that you won't get stuck on them as you walk by
Changed price of the vault to 50k
Removed Panzerschreck from the wall and box
Added .357 Magnum and M1911 to the box
Changed stielhandgranate to frag
Increased Double Tap 2.0 cost to 4000
Moved Double Tap 2.0 to 3rd floor stairwell
Changed some wall weapons
Added upgraded weapons to the mystery box
Upgraded weapons become more likey in the box as the rounds increase
Increased the cost of the mystery box to 1250
Changed Pack-a-Punch camo to a custom one and configured it for each gun individually
Pack-a-Punch is always on
Removed car barrier in spawn
Changed the random perks activating to a set order
Fixed zombies climbing through barriers with one board remaining
Reduced time between rounds
Reduced chance of a zombie dropping a powerup
Added zombie entrance on the vault roof

If your computer says that the download might be malicious feel free to check out this batch of online virus scans of the download:
https://www.metascan-online.com/en/scanresult/file/caab1516cbd64e19a18216825f3be0f2

9 years ago
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