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[WIP] UGX Mod Standalone v1.1

HOT
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Created 11 years ago
by treminaor
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But what if theres no price?  :poker:
Maybe the pic is the price?
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Maybe the pic is the price?

What if UGX is not kill?
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I have 2 quick questions which you dont have to answer but:
1. I take it Comosea is not being updated with v1.1?
2. Have you found out a way to give us and upgrade the retriever?
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I know you said that you won't be taking any suggestions on new feature, but I thought I might as well ask. Would it be possible to include a feature with UGX Mod v1.1 that skips the  waiting time between rounds, similar to that on Dead Ship. I'm asking cause on later rounds it can be a bit annoying having to wait. And maybe to make sure it's not used when not all players want to skip the waiting time make it have to be requested by all players to work.
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I know you said that you won't be taking any suggestions on new feature, but I thought I might as well ask. Would it be possible to include a feature with UGX Mod v1.1 that skips the  waiting time between rounds, similar to that on Dead Ship. I'm asking cause on later rounds it can be a bit annoying having to wait. And maybe to make sure it's not used when not all players want to skip the waiting time make it have to be requested by all players to work.

The reason he did that is because he increased the waiting time to 30 seconds and most people didnt want to wait that long, its not that long on normal zombie maps.
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I have 2 quick questions which you dont have to answer but:
1. I take it Comosea is not being updated with v1.1?
2. Have you found out a way to give us and upgrade the retriever?
1. Probably not, I won't want to spend the time.
2. For Requiem, yes. For standalone, we are considering just throwing it at the PaP but have not decided yet.

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2. For Requiem, yes. For standalone, we are considering just throwing it at the PaP but have not decided yet.

Of course, mappers will be able to script a easter egg to upgrade the retriever if they want to
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The reason he did that is because he increased the waiting time to 30 seconds and most people didnt want to wait that long, its not that long on normal zombie maps.
But sometimes you do need that much time so it would be a very nice feature. I think 15-20 seconds is enough, but that's my opinion.
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But sometimes you do need that much time so it would be a very nice feature. I think 15-20 seconds is enough, but that's my opinion.

Ya I agree, it would be nice to see that much time between rounds with a skip wait, but he was just talking about the skip wait and not the increased wait time im pretty sure.
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Ya I agree, it would be nice to see that much time between rounds with a skip wait, but he was just talking about the skip wait and not the increased wait time im pretty sure.
I was talking about the skip function but I guess having both won't hurt especially with how large and complex custom maps are becoming  ;)
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this mod is going to be fantastic, but i really hope that the main page toopic will not be changed from "hopefully October 2014" to "hopefully November 2014"
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this mod is going to be fantastic, but i really hope that the main page toopic will not be changed from "hopefully October 2014" to "hopefully November 2014"

The first Comosea beta was released October 2012, I wouldnt put it past the Requiem beta to come out 2 years later but same month (perhaps even 28th October again)
Last Edit: October 16, 2014, 10:14:53 pm by timelordalex
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Please give me beta access, I would LOVE to test CO-OP
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The first Comosea beta was released October 2012, I wouldnt put it past the Requiem beta to come out 2 years later but same month (perhaps even 28th October)
**Leaked** UGX Mod Release date!!! 28/10/14!!! loominarti conf1rmed!!!
Last Edit: October 16, 2014, 09:21:19 pm by JiffyNoodles
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**Leaked** UGX Mod Release date!!! 28/10/14!!! loominarti conf1rmed!!!
I freakin knew it... :lied:
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All will become clear soon

 
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