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Black Ops 1/WAW MOD - Revolution

HOT
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Created 9 years ago
by Gabrielle
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1. Its not, only for upgraded
2. You dont need to redo every anim just to remove silencer, just use hidetags

Oh okay I thought so thanks anyway.



Double Post Merge: July 04, 2015, 04:39:00 pm
Take a close look when you reload the gun, it has holes in the clip:

(Image removed from quote.)

You have clearly a better eye than I have since I couldn't see a thing. Also I don't understand much of the tutorial you sent me..
Last Edit: July 04, 2015, 04:39:00 pm by JoshZombieBoy
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You have clearly a better eye than I have since I couldn't see a thing. Also I don't understand much of the tutorial you sent me..

It's a pretty huge gap you cant really miss it.. One time you reload while looking out a window, it's more clear then but was hard to get a decent screeenshot from youtube.
I can actually see the gap quite clearly in the pic, but ok.. Just type in timescale 0.1 and reload it again, you'll see you can look trough the clip at some points ( ie. the side of the clip i put a big red circle around in the pic )
You'll get this with quite a lot bo2-guns when porting them in maya, some worse then others..
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It's a pretty huge gap you cant really miss it.. One time you reload while looking out a window, it's more clear then but was hard to get a decent screeenshot from youtube.
I can actually see the gap quite clearly in the pic, but ok.. Just type in timescale 0.1 and reload it again, you'll see you can look trough the clip at some points ( ie. the side of the clip i put a big red circle around in the pic )
You'll get this with quite a lot bo2-guns when porting them in maya, some worse then others..

Ah I think I see it now is this right:



The yellow part. Also, this is the correct model right (without silencer)?

Yea it's pretty much an issue, however the video you gave didn't help much as I found it hard to follow.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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happens to a number of post WAW guns, another example is the skorpion, huge hole appears by the hilt
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happens to a number of post WAW guns, another example is the skorpion, huge hole appears by the hilt

Well that sucks as the tutorial I didn't really follow. I will just focus on other things first because I'm kind of lazy and don't have 24/7 to work on this MOD, I'll just focus on BO weapons and perks and powerups and that kind of shit.
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Do you have any explaination why? Because I don't just randomly put WW in maps ya know.

I can easily explain the Winter's Howl/VR-11 switch around. The Winters Howls effects are like that of the water in COTD - and yes the zombies are cold resistant which is why the water doesnt kill them instantly and how the Winters Howl would slowly lose its effectiveness. The VR-11 turns zombies into people in suits - they do not fit in COTD at all - but they would fit right in the pentagon in FIVE. Its effects on the Thief could be like its on George. If you shoot it unupgraded at the thief, it will slow him down - until you shoot at him then he'll run again, if its upgraded it'll slow him down permanently giving you an easy kill - just like one shot at george would send him away in the water for a few rounds.

In the case of the Sliquifier, i just feel like it would suit Verruckt, it would give you more of an edge than the Winters howl which doesnt really suit the map, but with the slippery floors it could do you over no time in that map.

The blundergat (not acid gat) suits Shi No Numa just because of its aesthetics imo and feels like it would work well there. The Paralyzer is not really required in Shangri-La imo but both it and the time bomb would work in there, kinda like how you go back in time during the eclipse, you have the time bomb too, the paralyzer would give you more of a fighting chance also.
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Please give me beta access, I would LOVE to test CO-OP
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I can easily explain the Winter's Howl/VR-11 switch around. The Winters Howls effects are like that of the water in COTD - and yes the zombies are cold resistant which is why the water doesnt kill them instantly and how the Winters Howl would slowly lose its effectiveness. The VR-11 turns zombies into people in suits - they do not fit in COTD at all - but they would fit right in the pentagon in FIVE. Its effects on the Thief could be like its on George. If you shoot it unupgraded at the thief, it will slow him down - until you shoot at him then he'll run again, if its upgraded it'll slow him down permanently giving you an easy kill - just like one shot at george would send him away in the water for a few rounds.

In the case of the Sliquifier, i just feel like it would suit Verruckt, it would give you more of an edge than the Winters howl which doesnt really suit the map, but with the slippery floors it could do you over no time in that map.

The blundergat (not acid gat) suits Shi No Numa just because of its aesthetics imo and feels like it would work well there. The Paralyzer is not really required in Shangri-La imo but both it and the time bomb would work in there, kinda like how you go back in time during the eclipse, you have the time bomb too, the paralyzer would give you more of a fighting chance also.
Well, somebody's gone and done goofed themselves... :poker:
The VR-11 is in COTD because it is basically A hollywood action movie, so by having a weapon that turns zombies into humans, is something straight of hollywood. The Winter's Howl, yes, would probably suit COTD more than Five, but it just ends up taking away the entire purpose of the ice water (which is about as useful as the winter's howl). And how would the blundergat suit Shi No Numa? It's a shotgun, made for close quarters combat, so having a bludergat in a extremely open map just makes no sense. The sliquifier really doesn't belong in any map at all except possibly Der Reise, as that is where all the experiemts went down.
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you think it fits der reise? Finally i have a reason to port that monstrosity lol
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you think it fits der reise? Finally i have a reason to port that monstrosity lol
It is best suited to it, out of all the WW that TLA mentioned
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I will see what kind of guns get in which maps. Honestly i really want to get the perks working first. Updates come in a week as for now i will be traveling to italy for holidays.

 
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