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// Ignoresignore,code_post_gfx,,ignore,common,,// DLC3 Stuff -- Leave Thisinclude,dlc3,,include,dlc3_mod,,// Level BSPcol_map_sp,maps/Zombie_Tracks.d3dbsp// Client Scriptsrawfile,clientscripts/Zombie_Tracks.csc,,rawfile,clientscripts/Zombie_Tracks_amb.csc,,rawfile,clientscripts/createfx/Zombie_Tracks_fx.csc,,// Server Scriptsrawfile,maps/Zombie_Tracks.gsc,,rawfile,maps/createfx/Zombie_Tracks_fx.gsc// Fog, Sky, and Vision,rawfile,maps/createart/Zombie_Tracks_art.gsc// -- Keep This, But Can Change Values Inside Filerawfile,vision/zombie_factory.vision// Soundsound,character,nazi_zombie_factory,all_sp// Loadscreen (Didn't Add One!)// material,loadscreen_Zombie_Tracks// Pause Screen Map (Didn't Add One!)// material,menu_map_Zombie_Tracks//Extra Added By Sniperboltrawfile,maps/_mgturret.gscxanim,traverse_jumpdown_40fx,env/light/fx_lights_candle_flame////////////////////////////////////////////////////////////////// FX AREA/////////////////////////////////////////////////////////////////// Scripted Effects//fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown//fx,env/electrical/fx_elec_wire_spark_burst//fx,misc/fx_zombie_couch_effect//fx,destructibles/fx_dest_fire_vert//fx,bio/player/fx_footstep_dust//fx,bio/player/fx_footstep_water//fx,bio/player/fx_footstep_sand//fx,bio/player/fx_footstep_mud//fx,env/weather/fx_snow_blizzard_intense// CreateFX Effects//fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd//fx,maps/mp_maps/fx_mp_ray_fire_ribbon//fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med//fx,maps/mp_maps/fx_mp_ray_moon_lg//fx,maps/mp_maps/fx_mp_ray_moon_md//fx,maps/mp_maps/fx_mp_ray_moon_sm//fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop//fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop//fx,maps/mp_maps/fx_mp_insects_lantern//fx,maps/mp_maps/fx_mp_light_lamp//fx,maps/mp_maps/fx_mp_fire_torch_noglow//fx,maps/zombie/fx_zombie_moon_eclipse//fx,maps/zombie/fx_zombie_clock_hand//fx,maps/mp_maps/fx_mp_elec_broken_light_1shot//fx,maps/mp_maps/fx_mp_light_lamp_no_eo// Stuff Added By Sniperbolt:weapon,sp/30calxmodel,weapon_usa_30cal_lmgxmodel,weapon_usa_30cal_bipod_lmgxmodel,weapon_usa_30cal_lmgweapon,sp/30cal_bipod_crouchweapon,sp/30cal_bipod_standweapon,sp/30cal_bipod_proneweapon,sp/30cal_bipodweapon,sp/50cal_turret_technicalxmodel,mounted_usa_30cal_bipod_lmgxmodel,mounted_usa_30cal_lmgxmodel,viewmodel_usa_30cal_lmgxmodel,viewmodel_usa_30cal_bipod_lmg
// Coop Player Heroesmptype,nazi_zombie_heroes,,xmodel,viewmodel_usa_marine_armsxmodel,viewmodel_usa_marine_playerrawfile,clientscripts/_zombie_mode.csc,,// DLC3 Scriptsrawfile,maps/dlc3_code.gsc,,rawfile,maps/dlc3_teleporter.gsc,,rawfile,maps/createfx/dlc3_fx.gsc,,rawfile,clientscripts/dlc3_code.cscrawfile,clientscripts/dlc3_teleporter.cscrawfile,clientscripts/createfx/dlc3_fx.csc// Soundsound,nazi_zombie_factory,nazi_zombie_factory,all_spsound,common,nazi_zombie_factory,all_spsound,projectiles,nazi_zombie_factory,all_sp//sound,physics,nazi_zombie_factory,all_sp//sound,destructibles,nazi_zombie_factory,all_spsound,dlc3_vox,nazi_zombie_factory,all_spsound,dlc_share,nazi_zombie_factory,all_spsound,weapons,audio_test_tuey,all_sp// Animtrees + Animationsrawfile,animtrees/zombie_factory.atrxanim,o_zombie_lattice_gate_fullxanim,o_zombie_lattice_gate_halfxanim,o_zombie_difference_engine_anixanim,ai_zombie_jump_down_127xanim,ai_zombie_jump_down_184xanim,ai_zombie_crawl_jump_down_127xanim,ai_zombie_crawl_jump_down_184xanim,ch_dazed_d_deathxanim,ch_dazed_c_deathxanim,ch_dazed_b_deathxanim,ch_dazed_a_deathxanim,ch_dazed_dxanim,ch_dazed_cxanim,ch_dazed_bxanim,ch_dazed_a////////////////////////////////////////////////////////////////// WEAPON AREA/////////////////////////////////////////////////////////////////// Missing Stuffxmodel,viewmodel_zombie_colt45_pistolxmodel,weapon_zombie_colt45_pistolxmodel,viewmodel_zombie_ptrs41xmodel,weapon_zombie_ptrs41xmodel,viewmodel_zombie_flamethrowerxmodel,weapon_zombie_flamethrower// Weaponsweapon,sp/colt // default weaponnweapon,sp/napalmblob // default weaponweapon,sp/napalmbloblight // default weapon// - pistolweapon,sp/zombie_colt // last stand weaponweapon,sp/zombie_colt_upgradedweapon,sp/zombie_sw_357weapon,sp/zombie_sw_357_upgraded// - bolt-actionweapon,sp/zombie_kar98kweapon,sp/zombie_kar98k_upgraded//weapon,sp/springfield//weapon,sp/zombie_type99_rifle//weapon,sp/zombie_type99_rifle_upgraded// - semi-autoweapon,sp/zombie_m1carbineweapon,sp/zombie_m1carbine_upgradedweapon,sp/zombie_gewehr43weapon,sp/zombie_gewehr43_upgradedweapon,sp/zombie_m1garandweapon,sp/zombie_m1garand_upgraded// - autoweapon,sp/zombie_stg44weapon,sp/zombie_stg44_upgradedweapon,sp/zombie_thompsonweapon,sp/zombie_thompson_upgradedweapon,sp/zombie_mp40weapon,sp/zombie_mp40_upgradedweapon,sp/zombie_type100_smgweapon,sp/zombie_type100_smg_upgraded// - scopedweapon,sp/ptrs41_zombieweapon,sp/ptrs41_zombie_upgraded//weapon,sp/type99_rifle_scoped_zombie//weapon,sp/kar98k_scoped_zombie// - grenadeweapon,sp/molotovweapon,sp/stielhandgranate// - grenade launcherweapon,sp/m1garand_gl_zombieweapon,sp/m1garand_gl_zombie_upgradedweapon,sp/m7_launcher_zombieweapon,sp/m7_launcher_zombie_upgraded// - shotgunweapon,sp/zombie_doublebarrelweapon,sp/zombie_doublebarrel_upgradedweapon,sp/zombie_shotgunweapon,sp/zombie_shotgun_upgraded// - heavy mgweapon,sp/zombie_barweapon,sp/zombie_bar_upgradedweapon,sp/zombie_fg42weapon,sp/zombie_fg42_upgradedweapon,sp/zombie_30calweapon,sp/zombie_30cal_upgradedweapon,sp/zombie_mg42weapon,sp/zombie_mg42_upgradedweapon,sp/zombie_ppshweapon,sp/zombie_ppsh_upgraded// - specialweapon,sp/panzerschrek_zombieweapon,sp/panzerschrek_zombie_upgradedweapon,sp/m2_flamethrower_zombieweapon,sp/m2_flamethrower_zombie_upgradedweapon,sp/ray_gunweapon,sp/ray_gun_upgradedweapon,sp/tesla_gunweapon,sp/tesla_gun_upgradedweapon,sp/zombie_cymbal_monkeyweapon,sp/mine_bouncing_betty// Bowie Knifexmodel,viewmodel_knife_bowie// Teddy Bearxmodel,zombie_teddybear////////////////////////////////////////////////////////////////// FX AREA/////////////////////////////////////////////////////////////////// Bouncing Betties -- Keep Thesefx,weapon/bouncing_betty/fx_explosion_betty_genericfx,weapon/bouncing_betty/fx_betty_trail// Electrical Trap -- Keep These//fx,misc/fx_zombie_electric_trap//fx,env/electrical/fx_elec_sparking_oneshot//fx,misc/fx_zombie_zapper_powerbox_on//fx,misc/fx_zombie_zapper_wall_control_on//fx,maps/zombie/fx_zombie_light_glow_green//fx,maps/zombie/fx_zombie_light_glow_red//fx,misc/fx_zombie_elec_trail_oneshot//fx,env/electrical/fx_elec_wire_spark_dl_oneshot//fx,env/electrical/fx_elec_player_md//fx,env/electrical/fx_elec_player_sm//fx,env/electrical/fx_elec_player_torso//fx,misc/fx_zombie_elec_gen_on//fx,misc/fx_zombie_elec_gen_idle//xmodel,zombie_zapper_cagelight_red//xmodel,zombie_zapper_cagelight_green// Swapping Light Models -- Keep These If Using Them//xmodel,lights_indlight//xmodel,lights_indlight_on//xmodel,lights_milit_lamp_single_int//xmodel,lights_milit_lamp_single_int_on//xmodel,lights_tinhatlamp_off//xmodel,lights_tinhatlamp_on//xmodel,lights_berlin_subway_hat_0//xmodel,lights_berlin_subway_hat_50//xmodel,lights_berlin_subway_hat_100// Pandora Box -- Keep Thesefx,maps/zombie/fx_zombie_factory_markerfx,maps/zombie/fx_zombie_factory_marker_flfx,maps/zombie/fx_zombie_factory_marker_sm// Hell Hounds -- Keep These//fx,maps/zombie/fx_zombie_dog_eyes//fx,maps/zombie/fx_zombie_dog_explosion//fx,maps/zombie/fx_zombie_dog_fire_trail//fx,maps/zombie/fx_zombie_dog_ash_trail//fx,maps/zombie/fx_zombie_dog_breath// Teleporter -- Keep These//fx,maps/zombie/fx_transporter_pad_start//fx,maps/zombie/fx_transporter_start//fx,maps/zombie/fx_transporter_beamfx,weapon/bouncing_betty/fx_explosion_betty_genericfx,weapon/bouncing_betty/fx_betty_trail// Perks-a-cola effectsfx,misc/fx_zombie_cola_onfx,misc/fx_zombie_cola_dtap_onfx,misc/fx_zombie_cola_jugg_onfx,misc/fx_zombie_cola_revive_on fx,maps/zombie/fx_zombie_packapunch// CreateFX Exploders//fx,maps/zombie/fx_transporter_beam//fx,maps/zombie/fx_transporter_pad_start//fx,maps/zombie/fx_transporter_start//fx,maps/zombie/fx_transporter_ambient//fx,maps/zombie/fx_zombie_wire_spark//fx,maps/zombie/fx_zombie_mainframe_link_single//fx,maps/zombie/fx_zombie_mainframe_link_all//fx,maps/zombie/fx_zombie_mainframe_linked//fx,maps/zombie/fx_zombie_mainframe_beam//fx,maps/zombie/fx_zombie_mainframe_flat//fx,maps/zombie/fx_zombie_mainframe_flat_start//fx,maps/zombie/fx_zombie_mainframe_beam_start//fx,maps/zombie/fx_zombie_flashback_american//fx,maps/zombie/fx_zombie_difference//fx,maps/zombie/fx_zombie_mainframe_steam//fx,maps/zombie/fx_zombie_heat_sink//fx,maps/mp_maps/fx_mp_elec_spark_fast_random//fx,misc/fx_zombie_elec_gen_idle//fx,maps/zombie/fx_zombie_elec_pole_terminal