UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Mods => Topic started by: thebigt98 on April 21, 2014, 06:35:09 pm

Title: 400 Fx assests reached
Post by: thebigt98 on April 21, 2014, 06:35:09 pm
Well i have add no new fx and i get reached 400 fx assests please help me add me on skype if possible

Skype- Thebigt98
Title: Re: 400 Fx assests reached
Post by: jei9363 on April 21, 2014, 07:30:20 pm
http://ugx-mods.com/forum/index.php?topic=2557.msg24728;topicseen#new (http://ugx-mods.com/forum/index.php?topic=2557.msg24728;topicseen#new)
Title: Re: 400 Fx assests reached
Post by: timelordalex on April 21, 2014, 08:08:07 pm
an abnormal name for a mod?
Title: Re: 400 Fx assests reached
Post by: daedra descent on April 21, 2014, 09:08:24 pm
My .csv files - This is a sniperbolts version so it may look a bit different than the UGX version. Use as a reference only, don't copy/paste.

MAPNAME.csv
Code Snippet
Plaintext
// Ignores
ignore,code_post_gfx,,
ignore,common,,

// DLC3 Stuff -- Leave This
include,dlc3,,
include,dlc3_mod,,

// Level BSP
col_map_sp,maps/Zombie_Tracks.d3dbsp

// Client Scripts
rawfile,clientscripts/Zombie_Tracks.csc,,
rawfile,clientscripts/Zombie_Tracks_amb.csc,,
rawfile,clientscripts/createfx/Zombie_Tracks_fx.csc,,

// Server Scripts
rawfile,maps/Zombie_Tracks.gsc,,
rawfile,maps/createfx/Zombie_Tracks_fx.gsc

// Fog, Sky, and Vision,
rawfile,maps/createart/Zombie_Tracks_art.gsc
// -- Keep This, But Can Change Values Inside File
rawfile,vision/zombie_factory.vision

// Sound
sound,character,nazi_zombie_factory,all_sp

// Loadscreen (Didn't Add One!)
// material,loadscreen_Zombie_Tracks

// Pause Screen Map (Didn't Add One!)
// material,menu_map_Zombie_Tracks

//Extra Added By Sniperbolt
rawfile,maps/_mgturret.gsc

xanim,traverse_jumpdown_40

fx,env/light/fx_lights_candle_flame

//////////////////////////////////////////////////////////////////
                           FX AREA
/////////////////////////////////////////////////////////////////

// Scripted Effects
//fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
//fx,env/electrical/fx_elec_wire_spark_burst
//fx,misc/fx_zombie_couch_effect
//fx,destructibles/fx_dest_fire_vert
//fx,bio/player/fx_footstep_dust
//fx,bio/player/fx_footstep_water
//fx,bio/player/fx_footstep_sand
//fx,bio/player/fx_footstep_mud
//fx,env/weather/fx_snow_blizzard_intense

// CreateFX Effects
//fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon
//fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
//fx,maps/mp_maps/fx_mp_ray_moon_lg
//fx,maps/mp_maps/fx_mp_ray_moon_md
//fx,maps/mp_maps/fx_mp_ray_moon_sm

//fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
//fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
//fx,maps/mp_maps/fx_mp_insects_lantern
//fx,maps/mp_maps/fx_mp_light_lamp
//fx,maps/mp_maps/fx_mp_fire_torch_noglow
//fx,maps/zombie/fx_zombie_moon_eclipse
//fx,maps/zombie/fx_zombie_clock_hand
//fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
//fx,maps/mp_maps/fx_mp_light_lamp_no_eo

// Stuff Added By Sniperbolt:
weapon,sp/30cal
xmodel,weapon_usa_30cal_lmg
xmodel,weapon_usa_30cal_bipod_lmg
xmodel,weapon_usa_30cal_lmg
weapon,sp/30cal_bipod_crouch
weapon,sp/30cal_bipod_stand
weapon,sp/30cal_bipod_prone
weapon,sp/30cal_bipod
weapon,sp/50cal_turret_technical
xmodel,mounted_usa_30cal_bipod_lmg
xmodel,mounted_usa_30cal_lmg
xmodel,viewmodel_usa_30cal_lmg
xmodel,viewmodel_usa_30cal_bipod_lmg

dlc3.csv

Code Snippet
Plaintext
// Coop Player Heroes
mptype,nazi_zombie_heroes,,
xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player

rawfile,clientscripts/_zombie_mode.csc,,

// DLC3 Scripts
rawfile,maps/dlc3_code.gsc,,
rawfile,maps/dlc3_teleporter.gsc,,
rawfile,maps/createfx/dlc3_fx.gsc,,
rawfile,clientscripts/dlc3_code.csc
rawfile,clientscripts/dlc3_teleporter.csc
rawfile,clientscripts/createfx/dlc3_fx.csc

// Sound
sound,nazi_zombie_factory,nazi_zombie_factory,all_sp
sound,common,nazi_zombie_factory,all_sp
sound,projectiles,nazi_zombie_factory,all_sp
//sound,physics,nazi_zombie_factory,all_sp
//sound,destructibles,nazi_zombie_factory,all_sp
sound,dlc3_vox,nazi_zombie_factory,all_sp
sound,dlc_share,nazi_zombie_factory,all_sp
sound,weapons,audio_test_tuey,all_sp

// Animtrees + Animations
rawfile,animtrees/zombie_factory.atr
xanim,o_zombie_lattice_gate_full
xanim,o_zombie_lattice_gate_half
xanim,o_zombie_difference_engine_ani
xanim,ai_zombie_jump_down_127
xanim,ai_zombie_jump_down_184
xanim,ai_zombie_crawl_jump_down_127
xanim,ai_zombie_crawl_jump_down_184
xanim,ch_dazed_d_death
xanim,ch_dazed_c_death
xanim,ch_dazed_b_death
xanim,ch_dazed_a_death
xanim,ch_dazed_d
xanim,ch_dazed_c
xanim,ch_dazed_b
xanim,ch_dazed_a

//////////////////////////////////////////////////////////////////
                           WEAPON AREA
/////////////////////////////////////////////////////////////////

// Missing Stuff
xmodel,viewmodel_zombie_colt45_pistol
xmodel,weapon_zombie_colt45_pistol
xmodel,viewmodel_zombie_ptrs41
xmodel,weapon_zombie_ptrs41
xmodel,viewmodel_zombie_flamethrower
xmodel,weapon_zombie_flamethrower

// Weapons
weapon,sp/colt // default weaponn
weapon,sp/napalmblob // default weapon
weapon,sp/napalmbloblight // default weapon
// - pistol
weapon,sp/zombie_colt // last stand weapon
weapon,sp/zombie_colt_upgraded
weapon,sp/zombie_sw_357
weapon,sp/zombie_sw_357_upgraded
// - bolt-action
weapon,sp/zombie_kar98k
weapon,sp/zombie_kar98k_upgraded
//weapon,sp/springfield
//weapon,sp/zombie_type99_rifle
//weapon,sp/zombie_type99_rifle_upgraded
// - semi-auto
weapon,sp/zombie_m1carbine
weapon,sp/zombie_m1carbine_upgraded
weapon,sp/zombie_gewehr43
weapon,sp/zombie_gewehr43_upgraded
weapon,sp/zombie_m1garand
weapon,sp/zombie_m1garand_upgraded
// - auto
weapon,sp/zombie_stg44
weapon,sp/zombie_stg44_upgraded
weapon,sp/zombie_thompson
weapon,sp/zombie_thompson_upgraded
weapon,sp/zombie_mp40
weapon,sp/zombie_mp40_upgraded
weapon,sp/zombie_type100_smg
weapon,sp/zombie_type100_smg_upgraded
// - scoped
weapon,sp/ptrs41_zombie
weapon,sp/ptrs41_zombie_upgraded
//weapon,sp/type99_rifle_scoped_zombie
//weapon,sp/kar98k_scoped_zombie
// - grenade
weapon,sp/molotov
weapon,sp/stielhandgranate
// - grenade launcher
weapon,sp/m1garand_gl_zombie
weapon,sp/m1garand_gl_zombie_upgraded
weapon,sp/m7_launcher_zombie
weapon,sp/m7_launcher_zombie_upgraded
// - shotgun
weapon,sp/zombie_doublebarrel
weapon,sp/zombie_doublebarrel_upgraded
weapon,sp/zombie_shotgun
weapon,sp/zombie_shotgun_upgraded
// - heavy mg
weapon,sp/zombie_bar
weapon,sp/zombie_bar_upgraded
weapon,sp/zombie_fg42
weapon,sp/zombie_fg42_upgraded
weapon,sp/zombie_30cal
weapon,sp/zombie_30cal_upgraded
weapon,sp/zombie_mg42
weapon,sp/zombie_mg42_upgraded
weapon,sp/zombie_ppsh
weapon,sp/zombie_ppsh_upgraded
// - special
weapon,sp/panzerschrek_zombie
weapon,sp/panzerschrek_zombie_upgraded
weapon,sp/m2_flamethrower_zombie
weapon,sp/m2_flamethrower_zombie_upgraded
weapon,sp/ray_gun
weapon,sp/ray_gun_upgraded
weapon,sp/tesla_gun
weapon,sp/tesla_gun_upgraded
weapon,sp/zombie_cymbal_monkey
weapon,sp/mine_bouncing_betty

// Bowie Knife
xmodel,viewmodel_knife_bowie

// Teddy Bear
xmodel,zombie_teddybear

//////////////////////////////////////////////////////////////////
                           FX AREA
/////////////////////////////////////////////////////////////////

// Bouncing Betties -- Keep These
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail

// Electrical Trap -- Keep These
//fx,misc/fx_zombie_electric_trap
//fx,env/electrical/fx_elec_sparking_oneshot
//fx,misc/fx_zombie_zapper_powerbox_on
//fx,misc/fx_zombie_zapper_wall_control_on
//fx,maps/zombie/fx_zombie_light_glow_green
//fx,maps/zombie/fx_zombie_light_glow_red
//fx,misc/fx_zombie_elec_trail_oneshot
//fx,env/electrical/fx_elec_wire_spark_dl_oneshot
//fx,env/electrical/fx_elec_player_md
//fx,env/electrical/fx_elec_player_sm
//fx,env/electrical/fx_elec_player_torso
//fx,misc/fx_zombie_elec_gen_on
//fx,misc/fx_zombie_elec_gen_idle
//xmodel,zombie_zapper_cagelight_red
//xmodel,zombie_zapper_cagelight_green

// Swapping Light Models -- Keep These If Using Them
//xmodel,lights_indlight
//xmodel,lights_indlight_on
//xmodel,lights_milit_lamp_single_int
//xmodel,lights_milit_lamp_single_int_on
//xmodel,lights_tinhatlamp_off
//xmodel,lights_tinhatlamp_on
//xmodel,lights_berlin_subway_hat_0
//xmodel,lights_berlin_subway_hat_50
//xmodel,lights_berlin_subway_hat_100

// Pandora Box -- Keep These
fx,maps/zombie/fx_zombie_factory_marker
fx,maps/zombie/fx_zombie_factory_marker_fl
fx,maps/zombie/fx_zombie_factory_marker_sm

// Hell Hounds -- Keep These
//fx,maps/zombie/fx_zombie_dog_eyes
//fx,maps/zombie/fx_zombie_dog_explosion
//fx,maps/zombie/fx_zombie_dog_fire_trail
//fx,maps/zombie/fx_zombie_dog_ash_trail
//fx,maps/zombie/fx_zombie_dog_breath

// Teleporter -- Keep These
//fx,maps/zombie/fx_transporter_pad_start
//fx,maps/zombie/fx_transporter_start
//fx,maps/zombie/fx_transporter_beam

fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail

// Perks-a-cola effects
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_revive_on

fx,maps/zombie/fx_zombie_packapunch

// CreateFX Exploders
//fx,maps/zombie/fx_transporter_beam
//fx,maps/zombie/fx_transporter_pad_start
//fx,maps/zombie/fx_transporter_start
//fx,maps/zombie/fx_transporter_ambient
//fx,maps/zombie/fx_zombie_wire_spark
//fx,maps/zombie/fx_zombie_mainframe_link_single
//fx,maps/zombie/fx_zombie_mainframe_link_all
//fx,maps/zombie/fx_zombie_mainframe_linked
//fx,maps/zombie/fx_zombie_mainframe_beam
//fx,maps/zombie/fx_zombie_mainframe_flat
//fx,maps/zombie/fx_zombie_mainframe_flat_start
//fx,maps/zombie/fx_zombie_mainframe_beam_start
//fx,maps/zombie/fx_zombie_flashback_american
//fx,maps/zombie/fx_zombie_difference
//fx,maps/zombie/fx_zombie_mainframe_steam
//fx,maps/zombie/fx_zombie_heat_sink
//fx,maps/mp_maps/fx_mp_elec_spark_fast_random
//fx,misc/fx_zombie_elec_gen_idle
//fx,maps/zombie/fx_zombie_elec_pole_terminal
Title: Re: 400 Fx assests reached
Post by: thebigt98 on April 22, 2014, 12:18:25 am
non of it worked i added in Mark 2 and blundergat but i took it all out and still nothing
Title: Re: 400 Fx assests reached
Post by: RamboBadass on April 22, 2014, 12:23:39 am
Try jei's method worked for me