Hey guys, its time for me to need some testers for UGX Mod v1.1 installation on 3rd party maps. UGX Site Donors
![Heart <3](https://www.ugx-mods.com/forum/Smileys/ugx/donor.png)
got access to this beta back in August and got first dibs at testing. I've refined it over the last few months and am ready for more testing.
I've been working on a quick modification to the UGX Script Placer called UGX Mod Helper, which will be used to install UGX Mod automatically, generate UGX Mod map scripts automatically, and eliminate the need to ever use the Project Mover again. I will need people to not only test the functionality of this new application but also UGX Mod Standalone v1.1 itself.
I am looking for people with
MODDING EXPERIENCE who aren't going to get stuck on small issues or details/problems that aren't even related to UGX Mod. Please don't clutter the thread or waste my time.
If you feel you meet these requirements then please download the mod via the Installation Guide link below. I want to track issues using Jira like I did with Requiem and will probably have a way you can report your own issues that you find,
but for now we will use this thread.To give you an idea of where I'm at currently, I was able to install a totally stock version of WaW, patch it to 1.7, install modtools up to 1.4, and then running the UGX Mod Helper took care of the rest (installed the UGX Modtools Patch (which won't cause the ugx_modder_help error anymore...) and installed UGX Mod v1.1 and generated a working map which I was able to compile and play with no errors). I've also had reports from some early testers that they were able to install the mod successfully to their maps without any issues. One person had to install T4M because they hit some limits after adding the mod.
Known Bugs in v1.1.0
> Start Game and/or Save & Close options button missing from screen (see
here for temporary fix!)
Download & Documentation
>
UGX Mod v1.1 Installation Guide -
how to use the UGX Mod Helper or manually install the mod.>
Mapper Documentation -
what prefabs you need to place, configuration, etc.Releasing a map with the mod beta on it?
If you're able to install the mod to your map successfully then feel free to release it - there are no restrictions on releases at this time. Please be sure to note in your release thread that you installed the BETA version of UGX Mod v1.1, as there may be bugs that I need to fix and release updates for at a later date.
Goal for non-beta release
My goal is to have a non-beta release by the end of December, but we'll see how that goes.