Let me explain here. You guys are using a mod for your map. And ugx's mod has way cool stuff right ? Bear in mind waw has a memory limit. So you can't just place everything in your map/mod and exspect it to work. To have to make your own space for assets. Unhandled exception caught. Is an error that you don't have much space for assets. Hope this help : http://ugx-mods.com/forum/index.php/topic,8558.0.html
Unhandled exception caught. Is an error that you don't have much space for assets.
No, it isn't. Unhandled exceptions can be anything the programmers didn't explicitly "handle" to happen when something goes wrong. Memory related issues may be an example, but it isn't the only situation where you might get it by far.
I can't wait for a fix. I have to release my new map with the bug so you guys can test it and give feedback to me and the UGX Team for the standalone and the map. At the moment a moderator has to aprove my release.
hello, when i try start the game the host can move but the rest of the players just have that "if youre still on this screen, try moving your mouse" and when we move the mouse nothing happens
Have you tried installing T4M? I have no idea if that might do anything but it might give you help you out.
Yea I'm having the same problem. Here is what the error says:
Here is the log that appears with developer 2 and devolper_script 1:
Spoiler: click to open...
Code Snippet
Plaintext
g Characters: None! Loading Characters: None! _LOAD END TIME = 0 _LOAD END TIME = 0 semtex: semtex Error: Could not load fx "shellejects/pistol_view". Error: Could not load fx "shellejects/pistol". gersch: gersch qed: qed concussion: concussion Error: Could not load xmodel "weapon_m1911_upgraded_boxmodel". Error: Could not load xmodel "weapon_fmg_upgraded_boxmodel". Error: Could not load xmodel "weapon_1887_upgraded_boxmodel". Error: Could not load fx "ugxm/elemental/elemental_acid_impact". Error: Could not load fx "ugxm/elemental/elemental_electric_impact". Error: Could not load fx "ugxm/elemental/elemental_fire_impact". Error: Could not load xmodel "weapon_1887_elemental_boxmodel". Error: Could not load fx "ugxm/elemental/elemental_ice_impact". Error: Could not load fx "ugxm/elemental/elemental_wind_impact". Error: Could not load xmodel "weapon_fmg_elemental_boxmodel". Error: Could not load fx "ugxm/elemental/elemental_explosive_impact". electrip: WEAPON_BETTY matchtrap: matchtrap bear_trap: bear_trap Error: Could not load xmodel "zombie_pickup_perk_bottle". zombie_knuckle_crack: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_generic: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_pistol: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_rifle: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_smg: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_sniper: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_fdw: WEAPON_ZOMBIE_PERK_BOTTLE Error: Could not load xmodel "zombie_vending_item_on". -----------------------------------
Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int SV_DirectConnect() Connecting player #0 has a zero GUID ****Coop CodeCallback_PlayerConnect**** ****Coop CodeCallback_PlayerConnect**** Going from CS_FREE to CS_CONNECTED for (num 0 guid 0) Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Received packet 0 of stats data Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Received packet 1 of stats data Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Received packet 2 of stats data Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Received packet 3 of stats data Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Received packet 4 of stats data Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Received packet 5 of stats data Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Received packet 6 of stats data Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int OshaPoo : dropped gamestate, resending SV_SendClientGameState() for OshaPoo Going from CS_CONNECTED to CS_CLIENTLOADING for OshaPoo -- DynEnt_WriteGameState wrote 2 bytes -- Sending 21330 bytes in gamestate to client: 0 Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int *************************************init::onPlayerConnect *************************************init::onPlayerConnect Database: Assets Sync Started Database: Assets Sync Finished Setting state to CA_LOADING in CL_DownloadsComplete ImpCount: Counting non-prod map! Incrementing leaderboard num 3, entry 4 to 1! impcount: 0: impcount: 0: 0 impcount: 0: 0 0 impcount: 0: 0 0 0 impcount: 0: 0 0 0 0 impcount: 0: 0 0 0 0 0 impcount: 0: 0 0 0 0 0 0 impcount: 0: 0 0 0 0 0 0 0 impcount: 0: 0 0 0 0 0 0 0 0 impcount: 0: 0 0 0 0 0 0 0 0 0 impcount: 0: 0 0 0 0 0 0 0 0 0 0 impcount: 0: 0 0 0 0 0 0 0 0 0 0 0 impcount: 1: impcount: 1: 0 impcount: 1: 0 0 impcount: 1: 0 0 0 impcount: 1: 0 0 0 0 impcount: 1: 0 0 0 0 0 impcount: 1: 0 0 0 0 0 0 impcount: 1: 0 0 0 0 0 0 0 impcount: 1: 0 0 0 0 0 0 0 0 impcount: 1: 0 0 0 0 0 0 0 0 0 impcount: 1: 0 0 0 0 0 0 0 0 0 0 impcount: 1: 0 0 0 0 0 0 0 0 0 0 0 impcount: 2: impcount: 2: 0 impcount: 2: 0 0 impcount: 2: 0 0 0 impcount: 2: 0 0 0 0 impcount: 2: 0 0 0 0 0 impcount: 2: 0 0 0 0 0 0 impcount: 2: 0 0 0 0 0 0 0 impcount: 2: 0 0 0 0 0 0 0 0 impcount: 2: 0 0 0 0 0 0 0 0 0 impcount: 2: 0 0 0 0 0 0 0 0 0 0 impcount: 2: 0 0 0 0 0 0 0 0 0 0 0 impcount: 3: impcount: 3: 0 impcount: 3: 0 0 impcount: 3: 0 0 0 impcount: 3: 0 0 0 0 impcount: 3: 0 0 0 0 1 impcount: 3: 0 0 0 0 1 0 impcount: 3: 0 0 0 0 1 0 0 impcount: 3: 0 0 0 0 1 0 0 0 impcount: 3: 0 0 0 0 1 0 0 0 0 impcount: 3: 0 0 0 0 1 0 0 0 0 0 impcount: 3: 0 0 0 0 1 0 0 0 0 0 1 Patchmaps: Patchmaps: 0 Patchmaps: 0 0 Patchmaps: 0 0 0 Patchmaps: 0 0 0 0 Patchmaps: 0 0 0 0 Setting state to CA_LOADING in CL_InitCGame Player 0 no longer burning at time: 0 Player 0 no longer electrified at time: 0 Player 0 no longer transporter sick at time: 0 Error: Could not load material "nightvision_overlay_goggles". Error: Could not load material "ammo_counter_tesla". Error: Could not load material "decode_characters". Error: Could not load material "decode_characters_glow". Error: Could not load material "killicondied". Error: Could not load material "killiconcrush". Error: Could not load material "killiconfalling". Error: Could not load material "killiconsuicide". Error: Could not load material "killiconheadshot". LOADING... collision map LOADING... graphics LOADING... maps/hellokitty_remastered.d3dbsp
vertex stream 2: -------------------------- vertex stream 2: needs 0 bytes vertex stream 2: already allocated 0 bytes vertex stream 2: -------------------------- LOADING... game media LOADING... - textures Error: Could not load material "headicondisconnected". Error: Could not load material "headiconyouinkillcam". Error: Could not load material "objective_up". Error: Could not load material "objective_down". Error: Could not load material "compassping_friendly". Error: Could not load material "objective_friendly_chat". Error: Could not load material "compassping_enemy". Error: Could not load material "compass_radarline". Error: Could not load material "compass_objpoint_airstrike_busy". Error: Could not load material "compass_objpoint_airstrike_friendly". Error: Could not load material "hud_flashbangicon". Error: Could not load material "hud_banzai". Error: Could not load material "hud_banzaigrenade". LOADING... - models LOADING... - items Error: CG_RegisterWeapon: No such bone tag (tag_zfuckmyass) for weapon (m14) Error: CG_RegisterWeapon: No such bone tag (tag_scope_vzoom) for weapon (l96a1) Error: CG_RegisterWeapon: No such bone tag (tag_scope) for weapon (l96a1_upgraded) LOADING... - inline models LOADING... - server models Error: Could not load fx "env/electrical/fx_elec_wire_spark_dl_oneshot". Error: Could not load fx "weapon/bouncing_betty/fx_explosion_betty_generic". Error: Could not load fx "weapon/bouncing_betty/fx_betty_trail". Error: Could not load fx "misc/fx_zombie_elec_trail_oneshot". Error: Could not load fx "env/electrical/fx_elec_short_oneshot". Error: Could not load fx "ugx_scriptplacer_weather_efx". Error: Could not load fx "maps/mak/fx_cigarette_smoke". Error: Could not load fx "env/smoke/fx_fog_zombie_amb". Error: Could not load fx "misc/fx_zombie_grain_cloud". Error: Could not load fx "ugxm/thundergun/fx_thundergun_knockback_ground". Error: Could not load fx "maps/zombie_moon/fx_moon_qbomb_explo_distort". Error: Could not load fx "1". Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade". Error: Could not load fx "misc/fx_flare_sky_white_10sec". Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec". Error: Could not load fx "misc/fx_fire_manager1". Error: Could not load fx "misc/fx_fire_manager2". Error: Could not load fx "misc/fx_fire_manager3". Error: Could not load fx "misc/fx_fire_manager4". Error: Could not load fx "misc/fx_fire_manager5". Error: Could not load fx "misc/fx_fire_manager6". Error: Could not load fx "misc/fx_fire_manager7". Error: Could not load fx "misc/fx_fire_manager8". Error: Could not load fx "misc/fx_fire_manager9". Error: Could not load fx "misc/fx_fire_manager10". Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail". Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail2". Error: Could not load fx "weapon/molotov/fx_molotov_wick". Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail". Error: Could not load fx "env/fire/fx_fire_player_torso". Error: Could not load fx "env/fire/fx_fire_player_sm". Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec". '0' is not a valid value for dvar 'bg_shock_viewKickPeriod' Domain is any number from 0.001 to 1000 Error: Could not load rawfile "shock/zombie_death.shock". Error: couldn't open 'shock/zombie_death.shock'. Error: Could not load fx "treadfx/heli_dust_default". Error: Could not load fx "treadfx/heli_water". Error: Could not load fx "smoke/smoke_trail_white_heli". Error: Could not load fx "smoke/smoke_trail_black_heli". Error: Could not load fx "fire/fire_smoke_trail_L". Error: Could not load fx "fire/jet_afterburner". Error: Could not load fx "impacts/fx_water_hit_sm". Error: Could not load fx "impacts/fx_water_hit_md". Error: Could not load fx "impacts/fx_water_hit_lg". Error: Could not load fx "impacts/fx_water_object_ripple". Error: Could not load fx "vehicle/water/fx_wake_lvt_churn". Error: Could not load fx "bio/player/fx_water_hit_player_bubbles". Error: Could not load fx "bio/player/fx_player_water_waist_ripple". Error: Could not load fx "bio/player/fx_player_water_knee_ripple". LOADING... - game media done LOADING... clients Error: Could not load menufile "ui/scriptmenus/briefing.menu". Error: Could not load menufile "ui/scriptmenus/ugxm_elemental.menu". Error: Could not load material "blank". Error: Could not load material "waypoint_targetneutral". Error: Could not load material "waypoint_capture". Error: Could not load material "waypoint_defend". Error: Could not load material "ugxm_maxammo". Error: Could not load fx "misc/fx_fire_fthrow_vert_short". *** CLIENT SPAWN 0 script_brushmodels 0 script_models. deactivating bus deactivating bus activating bus 'immediate_off' activating bus 'immediate_off' Registering zombify Registering zombify *** ClientScripts : Added no effects. *** ClientScripts : Added no effects.
******* script runtime error ******* loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs. : : (file 'clientscripts/dlc3_code.csc', line 17) clientscripts\_utility::setFootstepEffect( "asphalt", LoadFx( "bio/player/fx_footstep_dust" ) );
* Error: called from: (file 'clientscripts/hellokitty_remastered.csc', line 20) clientscripts\dlc3_code::DLC3_FX();
* Error: started from: (file 'clientscripts/hellokitty_remastered.csc', line 5) main() * Error: ************************************
******* script runtime error ******* assert fail: Need to define the mud footstep effect.: assert fail: Need to define the mud footstep effect.: (file 'clientscripts/_utility.csc', line 257) assertEx(IsDefined(fx), "Need to define the mud footstep effect.");
* Error: called from: (file 'clientscripts/dlc3_code.csc', line 17) clientscripts\_utility::setFootstepEffect( "asphalt", LoadFx( "bio/player/fx_footstep_dust" ) );
* Error: called from: (file 'clientscripts/hellokitty_remastered.csc', line 20) clientscripts\dlc3_code::DLC3_FX();
* Error: started from: (file 'clientscripts/hellokitty_remastered.csc', line 5) main() * Error: ************************************
Database: Assets Sync Started Database: Assets Sync Finished ******************** ERROR: script runtime error (see console for details) assert fail: Need to define the mud footstep effect. ******************** PROFILES: setting server info to 0.0.0.0:0 Couldn't get profiles instance, are we logged on? *** Client script VM : Local client disconnect 0 *** Client script VM : Local client disconnect 0
******* script runtime error ******* assert fail: Need to define the mud footstep effect.: assert fail: Need to define the mud footstep effect.: (file 'clientscripts/_callbacks.csc', line 75) player notify("disconnect");
* Error: called from: (file 'clientscripts/_callbacks.csc', line 71) localclientdisconnect(clientNum) * Error: called from: (file 'clientscripts/_utility.csc', line 257) assertEx(IsDefined(fx), "Need to define the mud footstep effect.");
* Error: called from: (file 'clientscripts/dlc3_code.csc', line 17) clientscripts\_utility::setFootstepEffect( "asphalt", LoadFx( "bio/player/fx_footstep_dust" ) );
* Error: called from: (file 'clientscripts/hellokitty_remastered.csc', line 20) clientscripts\dlc3_code::DLC3_FX();
* Error: started from: (fi
script runtime error (see console for details) assert fail: Need to define the mud footstep effect.
Yea I'm having the same problem. Here is what the error says:
Here is the log that appears with developer 2 and devolper_script 1:
Spoiler: click to open...
Code Snippet
Plaintext
g Characters: None! Loading Characters: None! _LOAD END TIME = 0 _LOAD END TIME = 0 semtex: semtex Error: Could not load fx "shellejects/pistol_view". Error: Could not load fx "shellejects/pistol". gersch: gersch qed: qed concussion: concussion Error: Could not load xmodel "weapon_m1911_upgraded_boxmodel". Error: Could not load xmodel "weapon_fmg_upgraded_boxmodel". Error: Could not load xmodel "weapon_1887_upgraded_boxmodel". Error: Could not load fx "ugxm/elemental/elemental_acid_impact". Error: Could not load fx "ugxm/elemental/elemental_electric_impact". Error: Could not load fx "ugxm/elemental/elemental_fire_impact". Error: Could not load xmodel "weapon_1887_elemental_boxmodel". Error: Could not load fx "ugxm/elemental/elemental_ice_impact". Error: Could not load fx "ugxm/elemental/elemental_wind_impact". Error: Could not load xmodel "weapon_fmg_elemental_boxmodel". Error: Could not load fx "ugxm/elemental/elemental_explosive_impact". electrip: WEAPON_BETTY matchtrap: matchtrap bear_trap: bear_trap Error: Could not load xmodel "zombie_pickup_perk_bottle". zombie_knuckle_crack: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_generic: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_pistol: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_rifle: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_smg: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_sniper: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_fdw: WEAPON_ZOMBIE_PERK_BOTTLE Error: Could not load xmodel "zombie_vending_item_on". -----------------------------------
Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int SV_DirectConnect() Connecting player #0 has a zero GUID ****Coop CodeCallback_PlayerConnect**** ****Coop CodeCallback_PlayerConnect**** Going from CS_FREE to CS_CONNECTED for (num 0 guid 0) Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Received packet 0 of stats data Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Received packet 1 of stats data Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Received packet 2 of stats data Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Received packet 3 of stats data Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Received packet 4 of stats data Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Received packet 5 of stats data Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Received packet 6 of stats data Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int OshaPoo : dropped gamestate, resending SV_SendClientGameState() for OshaPoo Going from CS_CONNECTED to CS_CLIENTLOADING for OshaPoo -- DynEnt_WriteGameState wrote 2 bytes -- Sending 21330 bytes in gamestate to client: 0 Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int *************************************init::onPlayerConnect *************************************init::onPlayerConnect Database: Assets Sync Started Database: Assets Sync Finished Setting state to CA_LOADING in CL_DownloadsComplete ImpCount: Counting non-prod map! Incrementing leaderboard num 3, entry 4 to 1! impcount: 0: impcount: 0: 0 impcount: 0: 0 0 impcount: 0: 0 0 0 impcount: 0: 0 0 0 0 impcount: 0: 0 0 0 0 0 impcount: 0: 0 0 0 0 0 0 impcount: 0: 0 0 0 0 0 0 0 impcount: 0: 0 0 0 0 0 0 0 0 impcount: 0: 0 0 0 0 0 0 0 0 0 impcount: 0: 0 0 0 0 0 0 0 0 0 0 impcount: 0: 0 0 0 0 0 0 0 0 0 0 0 impcount: 1: impcount: 1: 0 impcount: 1: 0 0 impcount: 1: 0 0 0 impcount: 1: 0 0 0 0 impcount: 1: 0 0 0 0 0 impcount: 1: 0 0 0 0 0 0 impcount: 1: 0 0 0 0 0 0 0 impcount: 1: 0 0 0 0 0 0 0 0 impcount: 1: 0 0 0 0 0 0 0 0 0 impcount: 1: 0 0 0 0 0 0 0 0 0 0 impcount: 1: 0 0 0 0 0 0 0 0 0 0 0 impcount: 2: impcount: 2: 0 impcount: 2: 0 0 impcount: 2: 0 0 0 impcount: 2: 0 0 0 0 impcount: 2: 0 0 0 0 0 impcount: 2: 0 0 0 0 0 0 impcount: 2: 0 0 0 0 0 0 0 impcount: 2: 0 0 0 0 0 0 0 0 impcount: 2: 0 0 0 0 0 0 0 0 0 impcount: 2: 0 0 0 0 0 0 0 0 0 0 impcount: 2: 0 0 0 0 0 0 0 0 0 0 0 impcount: 3: impcount: 3: 0 impcount: 3: 0 0 impcount: 3: 0 0 0 impcount: 3: 0 0 0 0 impcount: 3: 0 0 0 0 1 impcount: 3: 0 0 0 0 1 0 impcount: 3: 0 0 0 0 1 0 0 impcount: 3: 0 0 0 0 1 0 0 0 impcount: 3: 0 0 0 0 1 0 0 0 0 impcount: 3: 0 0 0 0 1 0 0 0 0 0 impcount: 3: 0 0 0 0 1 0 0 0 0 0 1 Patchmaps: Patchmaps: 0 Patchmaps: 0 0 Patchmaps: 0 0 0 Patchmaps: 0 0 0 0 Patchmaps: 0 0 0 0 Setting state to CA_LOADING in CL_InitCGame Player 0 no longer burning at time: 0 Player 0 no longer electrified at time: 0 Player 0 no longer transporter sick at time: 0 Error: Could not load material "nightvision_overlay_goggles". Error: Could not load material "ammo_counter_tesla". Error: Could not load material "decode_characters". Error: Could not load material "decode_characters_glow". Error: Could not load material "killicondied". Error: Could not load material "killiconcrush". Error: Could not load material "killiconfalling". Error: Could not load material "killiconsuicide". Error: Could not load material "killiconheadshot". LOADING... collision map LOADING... graphics LOADING... maps/hellokitty_remastered.d3dbsp
vertex stream 2: -------------------------- vertex stream 2: needs 0 bytes vertex stream 2: already allocated 0 bytes vertex stream 2: -------------------------- LOADING... game media LOADING... - textures Error: Could not load material "headicondisconnected". Error: Could not load material "headiconyouinkillcam". Error: Could not load material "objective_up". Error: Could not load material "objective_down". Error: Could not load material "compassping_friendly". Error: Could not load material "objective_friendly_chat". Error: Could not load material "compassping_enemy". Error: Could not load material "compass_radarline". Error: Could not load material "compass_objpoint_airstrike_busy". Error: Could not load material "compass_objpoint_airstrike_friendly". Error: Could not load material "hud_flashbangicon". Error: Could not load material "hud_banzai". Error: Could not load material "hud_banzaigrenade". LOADING... - models LOADING... - items Error: CG_RegisterWeapon: No such bone tag (tag_zfuckmyass) for weapon (m14) Error: CG_RegisterWeapon: No such bone tag (tag_scope_vzoom) for weapon (l96a1) Error: CG_RegisterWeapon: No such bone tag (tag_scope) for weapon (l96a1_upgraded) LOADING... - inline models LOADING... - server models Error: Could not load fx "env/electrical/fx_elec_wire_spark_dl_oneshot". Error: Could not load fx "weapon/bouncing_betty/fx_explosion_betty_generic". Error: Could not load fx "weapon/bouncing_betty/fx_betty_trail". Error: Could not load fx "misc/fx_zombie_elec_trail_oneshot". Error: Could not load fx "env/electrical/fx_elec_short_oneshot". Error: Could not load fx "ugx_scriptplacer_weather_efx". Error: Could not load fx "maps/mak/fx_cigarette_smoke". Error: Could not load fx "env/smoke/fx_fog_zombie_amb". Error: Could not load fx "misc/fx_zombie_grain_cloud". Error: Could not load fx "ugxm/thundergun/fx_thundergun_knockback_ground". Error: Could not load fx "maps/zombie_moon/fx_moon_qbomb_explo_distort". Error: Could not load fx "1". Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade". Error: Could not load fx "misc/fx_flare_sky_white_10sec". Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec". Error: Could not load fx "misc/fx_fire_manager1". Error: Could not load fx "misc/fx_fire_manager2". Error: Could not load fx "misc/fx_fire_manager3". Error: Could not load fx "misc/fx_fire_manager4". Error: Could not load fx "misc/fx_fire_manager5". Error: Could not load fx "misc/fx_fire_manager6". Error: Could not load fx "misc/fx_fire_manager7". Error: Could not load fx "misc/fx_fire_manager8". Error: Could not load fx "misc/fx_fire_manager9". Error: Could not load fx "misc/fx_fire_manager10". Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail". Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail2". Error: Could not load fx "weapon/molotov/fx_molotov_wick". Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail". Error: Could not load fx "env/fire/fx_fire_player_torso". Error: Could not load fx "env/fire/fx_fire_player_sm". Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec". '0' is not a valid value for dvar 'bg_shock_viewKickPeriod' Domain is any number from 0.001 to 1000 Error: Could not load rawfile "shock/zombie_death.shock". Error: couldn't open 'shock/zombie_death.shock'. Error: Could not load fx "treadfx/heli_dust_default". Error: Could not load fx "treadfx/heli_water". Error: Could not load fx "smoke/smoke_trail_white_heli". Error: Could not load fx "smoke/smoke_trail_black_heli". Error: Could not load fx "fire/fire_smoke_trail_L". Error: Could not load fx "fire/jet_afterburner". Error: Could not load fx "impacts/fx_water_hit_sm". Error: Could not load fx "impacts/fx_water_hit_md". Error: Could not load fx "impacts/fx_water_hit_lg". Error: Could not load fx "impacts/fx_water_object_ripple". Error: Could not load fx "vehicle/water/fx_wake_lvt_churn". Error: Could not load fx "bio/player/fx_water_hit_player_bubbles". Error: Could not load fx "bio/player/fx_player_water_waist_ripple". Error: Could not load fx "bio/player/fx_player_water_knee_ripple". LOADING... - game media done LOADING... clients Error: Could not load menufile "ui/scriptmenus/briefing.menu". Error: Could not load menufile "ui/scriptmenus/ugxm_elemental.menu". Error: Could not load material "blank". Error: Could not load material "waypoint_targetneutral". Error: Could not load material "waypoint_capture". Error: Could not load material "waypoint_defend". Error: Could not load material "ugxm_maxammo". Error: Could not load fx "misc/fx_fire_fthrow_vert_short". *** CLIENT SPAWN 0 script_brushmodels 0 script_models. deactivating bus deactivating bus activating bus 'immediate_off' activating bus 'immediate_off' Registering zombify Registering zombify *** ClientScripts : Added no effects. *** ClientScripts : Added no effects.
******* script runtime error ******* loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs. : : (file 'clientscripts/dlc3_code.csc', line 17) clientscripts\_utility::setFootstepEffect( "asphalt", LoadFx( "bio/player/fx_footstep_dust" ) );
* Error: called from: (file 'clientscripts/hellokitty_remastered.csc', line 20) clientscripts\dlc3_code::DLC3_FX();
* Error: started from: (file 'clientscripts/hellokitty_remastered.csc', line 5) main() * Error: ************************************
******* script runtime error ******* assert fail: Need to define the mud footstep effect.: assert fail: Need to define the mud footstep effect.: (file 'clientscripts/_utility.csc', line 257) assertEx(IsDefined(fx), "Need to define the mud footstep effect.");
* Error: called from: (file 'clientscripts/dlc3_code.csc', line 17) clientscripts\_utility::setFootstepEffect( "asphalt", LoadFx( "bio/player/fx_footstep_dust" ) );
* Error: called from: (file 'clientscripts/hellokitty_remastered.csc', line 20) clientscripts\dlc3_code::DLC3_FX();
* Error: started from: (file 'clientscripts/hellokitty_remastered.csc', line 5) main() * Error: ************************************
Database: Assets Sync Started Database: Assets Sync Finished ******************** ERROR: script runtime error (see console for details) assert fail: Need to define the mud footstep effect. ******************** PROFILES: setting server info to 0.0.0.0:0 Couldn't get profiles instance, are we logged on? *** Client script VM : Local client disconnect 0 *** Client script VM : Local client disconnect 0
******* script runtime error ******* assert fail: Need to define the mud footstep effect.: assert fail: Need to define the mud footstep effect.: (file 'clientscripts/_callbacks.csc', line 75) player notify("disconnect");
* Error: called from: (file 'clientscripts/_callbacks.csc', line 71) localclientdisconnect(clientNum) * Error: called from: (file 'clientscripts/_utility.csc', line 257) assertEx(IsDefined(fx), "Need to define the mud footstep effect.");
* Error: called from: (file 'clientscripts/dlc3_code.csc', line 17) clientscripts\_utility::setFootstepEffect( "asphalt", LoadFx( "bio/player/fx_footstep_dust" ) );
* Error: called from: (file 'clientscripts/hellokitty_remastered.csc', line 20) clientscripts\dlc3_code::DLC3_FX();
* Error: started from: (fi
script runtime error (see console for details) assert fail: Need to define the mud footstep effect.
Should be in clientscript/<mapname>_fx.csc in the footsteps function.
For some reason, when I opened it with Notepad, it considered it .gsc, but when I opened with Notepad++ it says the same thing: (Image removed from quote.)
Well, either the UGX mod tools patch has it somewhere else or it doesn't have it all(pretty sure its required so this can't be the case). What about <mapname>.csc? Mine looks like this:
main() { level.DLC3_Client = spawnStruct(); // Leave This Line Or Else It Breaks Everything
// Must Change These For Your Map level.DLC3_Client.createFX = clientscripts\createfx\Goliath_template_fx::main; level.DLC3_Client.myFX = ::preCacheMyFX;
Well, either the UGX mod tools patch has it somewhere else or it doesn't have it all(pretty sure its required so this can't be the case). What about <mapname>.csc? Mine looks like this:
main() { level.DLC3_Client = spawnStruct(); // Leave This Line Or Else It Breaks Everything
// Must Change These For Your Map level.DLC3_Client.createFX = clientscripts\createfx\Goliath_template_fx::main; level.DLC3_Client.myFX = ::preCacheMyFX;
main() { level.DLC3_Client = spawnStruct(); // Leave This Line Or Else It Breaks Everything
// Must Change These For Your Map level.DLC3_Client.createFX = clientscripts\createfx\hellokitty_remastered_fx::main; level.DLC3_Client.myFX = ::preCacheMyFX;