g Characters: None! Loading Characters: None! _LOAD END TIME = 0 _LOAD END TIME = 0 semtex: semtex Error: Could not load fx "shellejects/pistol_view". Error: Could not load fx "shellejects/pistol". gersch: gersch qed: qed concussion: concussion Error: Could not load xmodel "weapon_m1911_upgraded_boxmodel". Error: Could not load xmodel "weapon_fmg_upgraded_boxmodel". Error: Could not load xmodel "weapon_1887_upgraded_boxmodel". Error: Could not load fx "ugxm/elemental/elemental_acid_impact". Error: Could not load fx "ugxm/elemental/elemental_electric_impact". Error: Could not load fx "ugxm/elemental/elemental_fire_impact". Error: Could not load xmodel "weapon_1887_elemental_boxmodel". Error: Could not load fx "ugxm/elemental/elemental_ice_impact". Error: Could not load fx "ugxm/elemental/elemental_wind_impact". Error: Could not load xmodel "weapon_fmg_elemental_boxmodel". Error: Could not load fx "ugxm/elemental/elemental_explosive_impact". electrip: WEAPON_BETTY matchtrap: matchtrap bear_trap: bear_trap Error: Could not load xmodel "zombie_pickup_perk_bottle". zombie_knuckle_crack: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_generic: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_pistol: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_rifle: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_smg: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_sniper: WEAPON_ZOMBIE_PERK_BOTTLE zombie_d2p_fdw: WEAPON_ZOMBIE_PERK_BOTTLE Error: Could not load xmodel "zombie_vending_item_on". ----------------------------------- Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int SV_DirectConnect() Connecting player #0 has a zero GUID ****Coop CodeCallback_PlayerConnect**** ****Coop CodeCallback_PlayerConnect**** Going from CS_FREE to CS_CONNECTED for (num 0 guid 0) Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Received packet 0 of stats data Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Received packet 1 of stats data Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Received packet 2 of stats data Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Received packet 3 of stats data Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Received packet 4 of stats data Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Received packet 5 of stats data Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Received packet 6 of stats data Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int OshaPoo : dropped gamestate, resending SV_SendClientGameState() for OshaPoo Going from CS_CONNECTED to CS_CLIENTLOADING for OshaPoo -- DynEnt_WriteGameState wrote 2 bytes -- Sending 21330 bytes in gamestate to client: 0 Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int Error: Must use a string as the name of a dvar, not a Int *************************************init::onPlayerConnect *************************************init::onPlayerConnect Database: Assets Sync Started Database: Assets Sync Finished Setting state to CA_LOADING in CL_DownloadsComplete ImpCount: Counting non-prod map! Incrementing leaderboard num 3, entry 4 to 1! impcount: 0: impcount: 0: 0 impcount: 0: 0 0 impcount: 0: 0 0 0 impcount: 0: 0 0 0 0 impcount: 0: 0 0 0 0 0 impcount: 0: 0 0 0 0 0 0 impcount: 0: 0 0 0 0 0 0 0 impcount: 0: 0 0 0 0 0 0 0 0 impcount: 0: 0 0 0 0 0 0 0 0 0 impcount: 0: 0 0 0 0 0 0 0 0 0 0 impcount: 0: 0 0 0 0 0 0 0 0 0 0 0 impcount: 1: impcount: 1: 0 impcount: 1: 0 0 impcount: 1: 0 0 0 impcount: 1: 0 0 0 0 impcount: 1: 0 0 0 0 0 impcount: 1: 0 0 0 0 0 0 impcount: 1: 0 0 0 0 0 0 0 impcount: 1: 0 0 0 0 0 0 0 0 impcount: 1: 0 0 0 0 0 0 0 0 0 impcount: 1: 0 0 0 0 0 0 0 0 0 0 impcount: 1: 0 0 0 0 0 0 0 0 0 0 0 impcount: 2: impcount: 2: 0 impcount: 2: 0 0 impcount: 2: 0 0 0 impcount: 2: 0 0 0 0 impcount: 2: 0 0 0 0 0 impcount: 2: 0 0 0 0 0 0 impcount: 2: 0 0 0 0 0 0 0 impcount: 2: 0 0 0 0 0 0 0 0 impcount: 2: 0 0 0 0 0 0 0 0 0 impcount: 2: 0 0 0 0 0 0 0 0 0 0 impcount: 2: 0 0 0 0 0 0 0 0 0 0 0 impcount: 3: impcount: 3: 0 impcount: 3: 0 0 impcount: 3: 0 0 0 impcount: 3: 0 0 0 0 impcount: 3: 0 0 0 0 1 impcount: 3: 0 0 0 0 1 0 impcount: 3: 0 0 0 0 1 0 0 impcount: 3: 0 0 0 0 1 0 0 0 impcount: 3: 0 0 0 0 1 0 0 0 0 impcount: 3: 0 0 0 0 1 0 0 0 0 0 impcount: 3: 0 0 0 0 1 0 0 0 0 0 1 Patchmaps: Patchmaps: 0 Patchmaps: 0 0 Patchmaps: 0 0 0 Patchmaps: 0 0 0 0 Patchmaps: 0 0 0 0 Setting state to CA_LOADING in CL_InitCGame Player 0 no longer burning at time: 0 Player 0 no longer electrified at time: 0 Player 0 no longer transporter sick at time: 0 Error: Could not load material "nightvision_overlay_goggles". Error: Could not load material "ammo_counter_tesla". Error: Could not load material "decode_characters". Error: Could not load material "decode_characters_glow". Error: Could not load material "killicondied". Error: Could not load material "killiconcrush". Error: Could not load material "killiconfalling". Error: Could not load material "killiconsuicide". Error: Could not load material "killiconheadshot". LOADING... collision map LOADING... graphics LOADING... maps/hellokitty_remastered.d3dbsp Foliage: -------------------------- Foliage: smodelCount = 0 Foliage: foliage model count = 0 (max=16384) Foliage: sizeof(g_modelInfos) = 16384, element size = 1 Foliage: -------------------------- vertex stream 2: -------------------------- vertex stream 2: needs 0 bytes vertex stream 2: already allocated 0 bytes vertex stream 2: -------------------------- LOADING... game media LOADING... - textures Error: Could not load material "headicondisconnected". Error: Could not load material "headiconyouinkillcam". Error: Could not load material "objective_up". Error: Could not load material "objective_down". Error: Could not load material "compassping_friendly". Error: Could not load material "objective_friendly_chat". Error: Could not load material "compassping_enemy". Error: Could not load material "compass_radarline". Error: Could not load material "compass_objpoint_airstrike_busy". Error: Could not load material "compass_objpoint_airstrike_friendly". Error: Could not load material "hud_flashbangicon". Error: Could not load material "hud_banzai". Error: Could not load material "hud_banzaigrenade". LOADING... - models LOADING... - items Error: CG_RegisterWeapon: No such bone tag (tag_zfuckmyass) for weapon (m14) Error: CG_RegisterWeapon: No such bone tag (tag_scope_vzoom) for weapon (l96a1) Error: CG_RegisterWeapon: No such bone tag (tag_scope) for weapon (l96a1_upgraded) LOADING... - inline models LOADING... - server models Error: Could not load fx "env/electrical/fx_elec_wire_spark_dl_oneshot". Error: Could not load fx "weapon/bouncing_betty/fx_explosion_betty_generic". Error: Could not load fx "weapon/bouncing_betty/fx_betty_trail". Error: Could not load fx "misc/fx_zombie_elec_trail_oneshot". Error: Could not load fx "env/electrical/fx_elec_short_oneshot". Error: Could not load fx "ugx_scriptplacer_weather_efx". Error: Could not load fx "maps/mak/fx_cigarette_smoke". Error: Could not load fx "env/smoke/fx_fog_zombie_amb". Error: Could not load fx "misc/fx_zombie_grain_cloud". Error: Could not load fx "ugxm/thundergun/fx_thundergun_knockback_ground". Error: Could not load fx "maps/zombie_moon/fx_moon_qbomb_explo_distort". Error: Could not load fx "1". Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade". Error: Could not load fx "misc/fx_flare_sky_white_10sec". Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec". Error: Could not load fx "misc/fx_fire_manager1". Error: Could not load fx "misc/fx_fire_manager2". Error: Could not load fx "misc/fx_fire_manager3". Error: Could not load fx "misc/fx_fire_manager4". Error: Could not load fx "misc/fx_fire_manager5". Error: Could not load fx "misc/fx_fire_manager6". Error: Could not load fx "misc/fx_fire_manager7". Error: Could not load fx "misc/fx_fire_manager8". Error: Could not load fx "misc/fx_fire_manager9". Error: Could not load fx "misc/fx_fire_manager10". Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail". Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail2". Error: Could not load fx "weapon/molotov/fx_molotov_wick". Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail". Error: Could not load fx "env/fire/fx_fire_player_torso". Error: Could not load fx "env/fire/fx_fire_player_sm". Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec". '0' is not a valid value for dvar 'bg_shock_viewKickPeriod' Domain is any number from 0.001 to 1000 Error: Could not load rawfile "shock/zombie_death.shock". Error: couldn't open 'shock/zombie_death.shock'. Error: Could not load fx "treadfx/heli_dust_default". Error: Could not load fx "treadfx/heli_water". Error: Could not load fx "smoke/smoke_trail_white_heli". Error: Could not load fx "smoke/smoke_trail_black_heli". Error: Could not load fx "fire/fire_smoke_trail_L". Error: Could not load fx "fire/jet_afterburner". Error: Could not load fx "impacts/fx_water_hit_sm". Error: Could not load fx "impacts/fx_water_hit_md". Error: Could not load fx "impacts/fx_water_hit_lg". Error: Could not load fx "impacts/fx_water_object_ripple". Error: Could not load fx "vehicle/water/fx_wake_lvt_churn". Error: Could not load fx "bio/player/fx_water_hit_player_bubbles". Error: Could not load fx "bio/player/fx_player_water_waist_ripple". Error: Could not load fx "bio/player/fx_player_water_knee_ripple". LOADING... - game media done LOADING... clients Error: Could not load menufile "ui/scriptmenus/briefing.menu". Error: Could not load menufile "ui/scriptmenus/ugxm_elemental.menu". Error: Could not load material "blank". Error: Could not load material "waypoint_targetneutral". Error: Could not load material "waypoint_capture". Error: Could not load material "waypoint_defend". Error: Could not load material "ugxm_maxammo". Error: Could not load fx "misc/fx_fire_fthrow_vert_short". *** CLIENT SPAWN 0 script_brushmodels 0 script_models. deactivating bus deactivating bus activating bus 'immediate_off' activating bus 'immediate_off' Registering zombify Registering zombify *** ClientScripts : Added no effects. *** ClientScripts : Added no effects. ******* script runtime error ******* loadedfx could not find effect bio/player/fx_footstep_dust - ensure that effect is precached in the server script, and included in appropriate CSVs. : : (file 'clientscripts/dlc3_code.csc', line 17) clientscripts\_utility::setFootstepEffect( "asphalt", LoadFx( "bio/player/fx_footstep_dust" ) ); * Error: called from: (file 'clientscripts/hellokitty_remastered.csc', line 20) clientscripts\dlc3_code::DLC3_FX(); * Error: started from: (file 'clientscripts/hellokitty_remastered.csc', line 5) main() * Error: ************************************ ******* script runtime error ******* assert fail: Need to define the mud footstep effect.: assert fail: Need to define the mud footstep effect.: (file 'clientscripts/_utility.csc', line 257) assertEx(IsDefined(fx), "Need to define the mud footstep effect."); * Error: called from: (file 'clientscripts/dlc3_code.csc', line 17) clientscripts\_utility::setFootstepEffect( "asphalt", LoadFx( "bio/player/fx_footstep_dust" ) ); * Error: called from: (file 'clientscripts/hellokitty_remastered.csc', line 20) clientscripts\dlc3_code::DLC3_FX(); * Error: started from: (file 'clientscripts/hellokitty_remastered.csc', line 5) main() * Error: ************************************ Database: Assets Sync Started Database: Assets Sync Finished ******************** ERROR: script runtime error (see console for details) assert fail: Need to define the mud footstep effect. ******************** PROFILES: setting server info to 0.0.0.0:0 Couldn't get profiles instance, are we logged on? *** Client script VM : Local client disconnect 0 *** Client script VM : Local client disconnect 0 ******* script runtime error ******* assert fail: Need to define the mud footstep effect.: assert fail: Need to define the mud footstep effect.: (file 'clientscripts/_callbacks.csc', line 75) player notify("disconnect"); * Error: called from: (file 'clientscripts/_callbacks.csc', line 71) localclientdisconnect(clientNum) * Error: called from: (file 'clientscripts/_utility.csc', line 257) assertEx(IsDefined(fx), "Need to define the mud footstep effect."); * Error: called from: (file 'clientscripts/dlc3_code.csc', line 17) clientscripts\_utility::setFootstepEffect( "asphalt", LoadFx( "bio/player/fx_footstep_dust" ) ); * Error: called from: (file 'clientscripts/hellokitty_remastered.csc', line 20) clientscripts\dlc3_code::DLC3_FX(); * Error: started from: (fi script runtime error (see console for details) assert fail: Need to define the mud footstep effect.