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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
anyway of removing some of the guns to add extra memory? or does that not matter at all
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
It is no longer possible with 1.1.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
If you feel you meet these requirements then please download the mod via the Installation Guide link below
Download & Documentation
> UGX Mod v1.1 Installation Guide - how to use the UGX Mod Helper or manually install the mod.
> Mapper Documentation - what prefabs you need to place, configuration, etc.
Releasing a map with the mod beta on it?
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
well i mean originally Trem said he may release a version without the ugx guns in it. Not sure if he still intends to
On line 1149 in ugxm_hacker.gsc it is assumed that a door has the .angles KVP when it might not. As such, it may prevent the origin from being set correctly.
Edit: Yes, i know its map related. Just suggesting that you wrap an if statement and print something on-screen to let the mapper know that they need to specify .angles.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I might, but definitely not until the normal version of the mod is finalized - because otherwise I would have to maintain and update two versions which is a pain in the ass.
Why would you have a door specified with no angles? I'll look into it.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Actually after looking at it again, it isn't because .angles isn't specified. Its because the function doesn't check to make sure that there are buyable doors in the map before running, leading to a developer error.
Adding an if statement after getting the array of doors and returning if its not defined fixes it.
Edit:
The for() loop in that function isn't right either:
which should be:
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |