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UGX Mod BO3

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Created 8 years ago
by treminaor
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If Java had true garbage collection, most programs would delete themselves upon execution.
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UGX Mod BO3 Edition
We're starting development of UGX Mod adapted for BO3. Right now the features list is unclear because BO3 is so different from WaW, a lot of things we did in UGX Mod v1.1 aren't possible anymore and some stuff that was previously impossible is possible now, so don't expect an exact port of UGX Mod v1.1 into BO3.

Currently I've been working on getting Gungame and CHOAS Mode working in BO3, which you saw early versions of on our YouTube Channel:




Just recently I've been trying to implement Timed Gameplay but it's difficult since editing most of the core ZM scripts is impossible right now, due to the fact that 3arc gave us OLD scripts that DON'T COMPILE :) I'll update this thread continuously when progress is made on anything related to the mod.

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so... i take it you guys aren't gonna update the bugs in ugx mod v1.1. such a shame it didn't get the attention the previous version did.
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so... i take it you guys aren't gonna update the bugs in ugx mod v1.1. such a shame it didn't get the attention the previous version did.
HitmanVere and Lukkie1998 have all the fixes from me that are unreleased as well as fixes they've done but nothing has been put into a release.
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...a lot of things we did in UGX Mod v1.1 aren't possible anymore...

Such as? Just curious
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Such as? Just curious
Any type of menu customization (traps machine, gamemode selection screen), custom character models (so far), viewmodel fx are the first ones that come to mind
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will you release ugx 1.1 to the public?
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will you release ugx 1.1 to the public?
uh we already did a long time ago
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I got Timed Gameplay working relatively easily, just need to polish it and do some UI changes and then I'll make a video :)
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will you make an axe?
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Any type of menu customization (traps machine, gamemode selection screen), custom character models (so far), viewmodel fx are the first ones that come to mind
so its true the viewmodel fx limit?
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so its true the viewmodel fx limit?
Well so far we don't even have a damn FX editor to even make FX with, so until that happens really nothing to do with custom fx is really that possible. You have to do it all by hand and its dumb.
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Well so far we don't even have a damn FX editor to even make FX with, so until that happens really nothing to do with custom fx is really that possible. You have to do it all by hand and its dumb.

There is an FX editor, there is a document on it in docs_modtools folder. It's built into radiant itself.

Last Edit: October 08, 2016, 03:50:49 am by ProGamerzFTW
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Here's an update video, you can see the progress made with Timed Gameplay and Chaos Mode. Also a lot of behind the scenes code updates were done too but obviously those don't show in the video lol.

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will you make mr elemental
or add custom weapons?
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will you make mr elemental
or add custom weapons?
At this time we don't plan to, but nothing is set in stone. Since BO3 copied our style of double papping for elemental effects its not really worth our time to replace that.

 
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