UGX-Mods

Call of Duty: Black Ops 3 => Work-in-Progress => Custom Maps, Mods & Tools => Mods in Progress => Topic started by: treminaor on October 06, 2016, 07:02:11 pm

Title: UGX Mod BO3
Post by: treminaor on October 06, 2016, 07:02:11 pm
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Foj3d0AG.png&hash=9934223a2c1d3af3505e672f2050f8fd245c7a81)
UGX Mod BO3 Edition
We're starting development of UGX Mod adapted for BO3. Right now the features list is unclear because BO3 is so different from WaW, a lot of things we did in UGX Mod v1.1 aren't possible anymore and some stuff that was previously impossible is possible now, so don't expect an exact port of UGX Mod v1.1 into BO3.

Currently I've been working on getting Gungame and CHOAS Mode working in BO3, which you saw early versions of on our YouTube Channel:




Just recently I've been trying to implement Timed Gameplay but it's difficult since editing most of the core ZM scripts is impossible right now, due to the fact that 3arc gave us OLD scripts that DON'T COMPILE :) I'll update this thread continuously when progress is made on anything related to the mod.

Title: Re: UGX Mod BO3
Post by: johndoe on October 06, 2016, 10:15:51 pm
so... i take it you guys aren't gonna update the bugs in ugx mod v1.1. such a shame it didn't get the attention the previous version did.
Title: Re: UGX Mod BO3
Post by: treminaor on October 07, 2016, 04:14:46 am
so... i take it you guys aren't gonna update the bugs in ugx mod v1.1. such a shame it didn't get the attention the previous version did.
HitmanVere and Lukkie1998 have all the fixes from me that are unreleased as well as fixes they've done but nothing has been put into a release.
Title: Re: UGX Mod BO3
Post by: CyberMan1011 on October 07, 2016, 04:33:38 am
...a lot of things we did in UGX Mod v1.1 aren't possible anymore...

Such as? Just curious
Title: Re: UGX Mod BO3
Post by: treminaor on October 07, 2016, 04:34:48 am
Such as? Just curious
Any type of menu customization (traps machine, gamemode selection screen), custom character models (so far), viewmodel fx are the first ones that come to mind
Title: Re: UGX Mod BO3
Post by: goanna678 on October 07, 2016, 06:31:41 am
will you release ugx 1.1 to the public?
Title: Re: UGX Mod BO3
Post by: treminaor on October 07, 2016, 06:36:48 am
will you release ugx 1.1 to the public?
uh we already did a long time ago
Title: Re: UGX Mod BO3
Post by: treminaor on October 08, 2016, 12:58:02 am
I got Timed Gameplay working relatively easily, just need to polish it and do some UI changes and then I'll make a video :)
Title: Re: UGX Mod BO3
Post by: goanna678 on October 08, 2016, 01:32:43 am
will you make an axe?
Title: Re: UGX Mod BO3
Post by: KDXDARK on October 08, 2016, 01:59:12 am
Any type of menu customization (traps machine, gamemode selection screen), custom character models (so far), viewmodel fx are the first ones that come to mind
so its true the viewmodel fx limit?
Title: Re: UGX Mod BO3
Post by: treminaor on October 08, 2016, 02:53:55 am
so its true the viewmodel fx limit?
Well so far we don't even have a damn FX editor to even make FX with, so until that happens really nothing to do with custom fx is really that possible. You have to do it all by hand and its dumb.
Title: Re: UGX Mod BO3
Post by: ProGamerzFTW on October 08, 2016, 03:41:28 am
Well so far we don't even have a damn FX editor to even make FX with, so until that happens really nothing to do with custom fx is really that possible. You have to do it all by hand and its dumb.

There is an FX editor, there is a document on it in docs_modtools folder. It's built into radiant itself.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FX4WkuoX.png&hash=8b73d53672ccf44e788a8f1ed719478729f74f1a)
Title: Re: UGX Mod BO3
Post by: treminaor on October 09, 2016, 12:52:39 am
Here's an update video, you can see the progress made with Timed Gameplay and Chaos Mode. Also a lot of behind the scenes code updates were done too but obviously those don't show in the video lol.

Title: Re: UGX Mod BO3
Post by: goanna678 on October 14, 2016, 09:39:26 am
will you make mr elemental
or add custom weapons?
Title: Re: UGX Mod BO3
Post by: treminaor on October 14, 2016, 06:00:58 pm
will you make mr elemental
or add custom weapons?
At this time we don't plan to, but nothing is set in stone. Since BO3 copied our style of double papping for elemental effects its not really worth our time to replace that.
Title: Re: UGX Mod BO3
Post by: Koan on October 14, 2016, 11:30:26 pm
At this time we don't plan to, but nothing is set in stone. Since BO3 copied our style of double papping for elemental effects its not really worth our time to replace that.

Really though? :-\
Title: Re: UGX Mod BO3
Post by: treminaor on October 15, 2016, 03:48:49 am
Really though? :-\
Considering it hadn't been done before and has a lot of similar properties, I think it's fair to say. I'm not sitting here saying they saw it and copied it, it was just a figure of speech for my point.
Title: Re: UGX Mod BO3
Post by: treminaor on October 23, 2016, 05:34:13 am
UGX Mod is compatible with most maps on the Workshop as well as all stock Treyarch maps, even in Splitscreen ;) Still working out how we will handle Chaos Weapon Spawning in maps which don't place some structs I currently require, but once I figure that out then it will be fully compatible in all current modes.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FboB4xwJ.jpg&hash=f52bcfd096151a0eec98b039c837fad790dfc408)
Title: Re: UGX Mod BO3
Post by: treminaor on October 31, 2016, 08:44:59 am
UGX Mod BO3 edition v0.1 will be released alongside our halloween map Azrael either on the 31st of October or 1st of November depending on how tomorrow goes. I'm basically going to be gone all day with crap thats out of my control, so unless between remote desktop and getting help from Hitman we somehow manage to get things wrapped up while I'm on a laptop tomorrow, it's going to be November 1st - which fucking sucks but that's how it is. Hope you're all still in the halloween spirit the next day :p