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you might wanna use this if you don't want to clip the model on your own but i suggest you remove the parts of the model where they can't reach. you may also need to edit the output so that radiant can open it since i believe there are some differences between quake's and cod's map format.
Double Post Merge: December 22, 2016, 11:15:24 pm
I read through that and it seems to just be to make the model into a .map file. How would I make it a clip?
select all the brushes and apply clip texture. Shouldn't be too hard.
It won't even open the .map file. Radiant keeps crashing.
like i said, you may need to change some things to make it work on radiant since quake's and cod's .map files have little differences
What would I need to change?
clip 0.0625 0.0625 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
{
"classname" "worldspawn"
{
( -1000000,000 -1000000,000 1000000,000 ) ( -1000000,000 1000000,000 -1000000,000 ) ( -1000000,000 1000000,000 1000000,000 ) DEFAULT 0 0 0 1 1
( -1000000,000 1000000,000 1000000,000 ) ( 1000000,000 1000000,000 -1000000,000 ) ( 1000000,000 1000000,000 1000000,000 ) DEFAULT 0 0 0 1 1
( 1000000,000 1000000,000 1000000,000 ) ( 1000000,000 -1000000,000 -1000000,000 ) ( 1000000,000 -1000000,000 1000000,000 ) DEFAULT 0 0 0 1 1
( 1000000,000 -1000000,000 1000000,000 ) ( -1000000,000 -1000000,000 -1000000,000 ) ( -1000000,000 -1000000,000 1000000,000 ) DEFAULT 0 0 0 1 1
( -1000000,000 -1000000,000 -1000000,000 ) ( 1000000,000 1000000,000 -1000000,000 ) ( -1000000,000 1000000,000 -1000000,000 ) DEFAULT 0 0 0 1 1
( 1000000,000 -1000000,000 1000000,000 ) ( -1000000,000 1000000,000 1000000,000 ) ( 1000000,000 1000000,000 1000000,000 ) DEFAULT 0 0 0 1 1
}
}
{
"classname" "worldspawn"
{
( -1000000.000 -1000000.000 1000000.000 ) ( -1000000.000 1000000.000 -1000000.000 ) ( -1000000.000 1000000.000 1000000.000 ) clip 0.0625 0.0625 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -1000000.000 1000000.000 1000000.000 ) ( 1000000.000 1000000.000 -1000000.000 ) ( 1000000.000 1000000.000 1000000.000 ) clip 0.0625 0.0625 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1000000.000 1000000.000 1000000.000 ) ( 1000000.000 -1000000.000 -1000000.000 ) ( 1000000.000 -1000000.000 1000000.000 ) clip 0.0625 0.0625 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1000000.000 -1000000.000 1000000.000 ) ( -1000000.000 -1000000.000 -1000000.000 ) ( -1000000.000 -1000000.000 1000000.000 ) clip 0.0625 0.0625 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -1000000.000 -1000000.000 -1000000.000 ) ( 1000000.000 1000000.000 -1000000.000 ) ( -1000000.000 1000000.000 -1000000.000 ) clip 0.0625 0.0625 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1000000.000 -1000000.000 1000000.000 ) ( -1000000.000 1000000.000 1000000.000 ) ( 1000000.000 1000000.000 1000000.000 ) clip 0.0625 0.0625 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}