map all in Maya, so it doesn't have collisions and I was wondering if there was a way to put collisions on all polygons instead of making a whole collmap from scratch. Any help would be appreciated.
Last Edit: December 20, 2016, 10:29:23 am by Sidzzz
it would take you like a couple of minutes to clip something this simple, i would follow the geometry with patches or brushes made out of CLIP assuming you want the player to collide with it and not run trough. So no need to make a collmap for something unless you will be rotating things and reusing them 30+ times in the map like barrels or chairs that can have different orientations for every place.
importing something from maya prop takes longer time then clipping it
Last Edit: December 20, 2016, 11:13:50 am by RadimaX
You could try right-clicking at the top of Radiant near the stuff that has like, File, Edit and stuff like that. Then click on Clip Generation with the model selected.
split your model in half and import the two halves and clip generate each individually. if they work then copy the clips and import the original model. if it doesnt work cut the halves in half.
you might wanna use this if you don't want to clip the model on your own but i suggest you remove the parts of the model where they can't reach. you may also need to edit the output so that radiant can open it since i believe there are some differences between quake's and cod's map format.
you might wanna use this if you don't want to clip the model on your own but i suggest you remove the parts of the model where they can't reach. you may also need to edit the output so that radiant can open it since i believe there are some differences between quake's and cod's map format.
I read through that and it seems to just be to make the model into a .map file. How would I make it a clip?
Last Edit: December 22, 2016, 11:16:28 pm by hiyaimcool
Double Post Merge: December 22, 2016, 11:15:24 pm I read through that and it seems to just be to make the model into a .map file. How would I make it a clip?
select all the brushes and apply clip texture. Shouldn't be too hard.
i'm not on my own computer so i can't inspect .map formats of those games but i'm looking into it at the moment. i'll let you know once i figure it out. Double Post Merge: December 23, 2016, 07:57:02 pmi think i figured how to make it work. you need to open the generated .map file with a text editor and replace the commas with dots and replace the values after the plane data with the following
so the result should look like this
Last Edit: December 23, 2016, 08:09:11 pm by johndoe
i would have made the clips from scratch in radiant along the xmodel imported by 19, 2016, 08:39:27 instead of looking for other "faster" solutions lol its a cylinder m8 just MAKE IT, literally minutes....
Last Edit: December 27, 2016, 07:45:29 pm by RadimaX