Lately i have been getting frustrated when i only needed to update a script, but i had to build everything. I have alot of custom textures in use and it takes a bit to build it. That's why i made a simple batch script that builds the images only.
Just copy the code below and save it as a batch file, open your text editor and save as: yourbatchname.bat Put the batch file in your root/mods/mapname folder
Code Snippet
Plaintext
@echo off set IWDNAME=images.iwd if exist %IWDNAME% del %IWDNAME% ..\..\bin\7za a -r -tzip %IWDNAME% images for /f "delims=" %%A in ('cd') do ( set foldername=%%~nxA ) xcopy /s /y "%CD%\%IWDNAME%" "%appdata%\..\Local\Activision\CoDWaW\mods\%foldername%" pause
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
Lately i have been getting frustrated when i only needed to update a script, but i had to build everything. I have alot of custom textures in use and it takes a bit to build it. That's why i made a simple batch script that builds the images only.
Just copy the code below and save it as a batch file, open your text editor and save as: yourbatchname.bat Put the batch file in your root/mods/mapname folder
Code Snippet
Plaintext
@echo off set IWDNAME=images.iwd if exist %IWDNAME% del %IWDNAME% ..\..\bin\7za a -r -tzip %IWDNAME% images for /f "delims=" %%A in ('cd') do ( set foldername=%%~nxA ) xcopy /s /y "%CD%\%IWDNAME%" "%appdata%\..\Local\Activision\CoDWaW\mods\%foldername%" pause
or just work from the scripts in the IWD in your appdata instead. Then you only need to click "save" and run your mod
just remember not to build mod in launcher or youll over write your changes with your old stuff again
or you could zip the images and replace the extension with iwd and edit the gsc/csc files in appdata without having to build iwd again. been doing this for two years since i found the launcher does it too damn slow.
Compile goes fast enough, and then i don't have to copy the files back again when i'm done. And for final compile i remove all my scripts from the iwd and build them directly in the fastfile. But that's just me i guess
Compile goes fast enough, and then i don't have to copy the files back again when i'm done. And for final compile i remove all my scripts from the iwd and build them directly in the fastfile. But that's just me i guess
its all preference
working from the IWD occasionally ive built mod like a muppet and overwritten my work. So ups and downs i guess
That's cool man thanks... I work in the iwd too, all the time actually. So much quicker when trying to tune something. The other bonus to this method though, I guess, would be if you didn't include these scripts in your mod folder, but have them in raw/maps instead, they won't be in your iwd. So this method would save time that way then.
So if I understand this correctly, you don't select images anymore when you build you rmod, you just run this bat file and it does it for you, when you need images updated? So if you would have images in there that you don't have checked it will run them too right? Just making sure I understand is all.
Edit: I just tried it. Did not work for me . Looked like it worked, but when I loaded game, new iwi was not in it. So I looked in my mod and there was an images iwd, but my images are in nazi_zombie_orbit iwd/ images folder. So I removed the images from that iwd, and I think that worked. Thanks!
Last Edit: December 11, 2015, 04:47:03 am by MakeCents