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Basicly you need three things:
a soundalias in raw\soundaliases\ that define's what .wav to use for what soundalias. Just copy one of the existing guns, and edit the soundalias-name's and the path to the .wav
a notetracktosound-map in the weapon file. it's at the bottom of the weap-file in notepad, and it's telling what soundalias to use for what notetrack. Again just use an existing weaponfile and edit that. the first name is the name of the notetrack, the second one is from the soundalias.
then you need notetracks in the .xanim file that tells when to play the sound. You can add those in maya ( different for what version of maya you use ) or by using tom's xanim-exporter. Add the notetracks on the frame's you want the sounds to play.
There should be plenty of info about this, this is just a very basic recap of what you need.. ( btw editing an .xanim in notepad is not a good idea i think. Tom's prog is the easiest way for notetracks, but maya also works fine )
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Thank you for reply stuffy
I don't have any .wav for P90 so i planning to use an existing reload sound , for example mp5k's reload sound. So i think one of the steps can be skipped (i think the first one) ? Am i right ?