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broken avatar :(

matthewgp

Posts
7
Respect
2
Forum Rank
Legless Crawler
Primary Group
Member

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Date Registered
December 01, 2015, 05:58:33 pm
Posts
7 (0.002 per day)
Last Active
June 18, 2024, 11:24:54 pm

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tr
Local Time
September 14, 2024, 08:13:37 am
I'have downloaded the " Additional War Effects " (awe) mod and loved the "bash" animations for some weapons. From what i know , they are already in stock game's files. Just not fully done (some of them are done fully)
 
I want to change the animations of melee o...
3 months ago
I ported another weapon this morning (m249) to BO again. I understand now what must i do for reload sounds (notetracks , hex edit the xanim things)

But ,
A) how can i convert reload sounds of m249 to BO's sound format ?
B) How can i use/make the game load this converted sou...
9 years ago
I got the sound name , now step two ? (Ohh, vorkuta, good memories....uups it's a off-topic)
9 years ago
Basicly you need three things:
a soundalias in raw\soundaliases\ that define's what .wav to use for what soundalias. Just copy one of the existing guns, and edit the soundalias-name's and the path to t...
9 years ago
Finally i imported my first gun with attachments succesfully,(cod 4 to BO1). But now , my brain is about to burn from thinking how to have a reload sounds. I saw the tutorials but i couldn't understand it , i must be 47 chromosomes. Can someone tell me this step by step ?
(also when i trie...
9 years ago
Its normal in Xmodel Utils to show the reticle background as black. You need to use BO1's reticle Asset Manager settings to have working reticle. I suggest using material, thats already in BO1 :P
9 years ago
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