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Contact Support - Help Center Get help on the UGX Discord. Join it now!Basicly you need three things:
a soundalias in raw\soundaliases\ that define's what .wav to use for what soundalias. Just copy one of the existing guns, and edit the soundalias-name's and the path to the .wav
a notetracktosound-map in the weapon file. it's at the bottom of the weap-file in notepad, and it's telling what soundalias to use for what notetrack. Again just use an existing weaponfile and edit that. the first name is the name of the notetrack, the second one is from the soundalias.
then you need notetracks in the .xanim file that tells when to play the sound. You can add those in maya ( different for what version of maya you use ) or by using tom's xanim-exporter. Add the notetracks on the frame's you want the sounds to play.
There should be plenty of info about this, this is just a very basic recap of what you need.. ( btw editing an .xanim in notepad is not a good idea i think. Tom's prog is the easiest way for notetracks, but maya also works fine )
Its normal in Xmodel Utils to show the reticle background as black. You need to use BO1's reticle Asset Manager settings to have working reticle. I suggest using material, thats already in BO1