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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
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Let's say I want to change the firing sound of the Colt M1911. How would I go about doing that?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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If you want to change any gun sounds open waw/ mods / yourmapname / weapon / sp / name of weapon, edit using notepad++ if you do not have notepad++ i recommend downloading that sorry i havent got a link, The reason i say use notepad ++ is it is easier to view weapon files in but you can use notepad, Ctrl + F to search for firesound then change that section to the sound you require
hope this helps
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
i recommend look at the file for yourself and understand scripts but hey whatever u could just do the copy and paste cheap way by using the weapon editor, i have never used the weapon editor and succesfully changed and modded all my guns so its just personal choice maybe try both ways if u like
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
i made this a while ago it can help you http://codscript.net/tutorials/article/39-how-to-change-weapons-firing-sound/
name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler,isbig
aug_fire,,mw2\aug\weap_aug_fire.wav,,1,1,250,2000,10,priority,2,oldest,rfl_3rd,,curve2,,,,,0.98,1.04,,3d,,,,0.75,all_sp,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
aug_fire_plr,,mw2\aug\weap_aug_fire_plr.wav,,1,1,,,,oldest,,,rfl_1st,,,,,,,0.98,1.04,,2d,,,,0.75,all_sp,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
aug_clip_out,,mw2\aug\wpfoly_styaug_reload_clipout_v1.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
aug_clip_in,,mw2\aug\wpfoly_styaug_reload_clipin_v1.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
aug_chamber,,mw2\aug\wpfoly_styaug_reload_chamber_v1.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
aug_lift,,mw2\aug\wpfoly_styaug_reload_lift_v1.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
# this is for upgraded, the sound changes based on the bus it's read from (hvy_wpn, rfl_1st, etc.)
aug_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.75,0.85,,,2,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,all_sp,,,aug_move_st_l_uber,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,yes
aug_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.5,0.6,250,3000,15,priority,10,oldest,hvy_wpn,,,,5000,,curve2,0.9,1.1,pitch,3d,,,,0.7,all_sp,,,aug_move_m_l_uber,,,,,,,,,0.25,,,,,,50,90,0.35,1,,yes
aug_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp,,,aug_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
aug_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp,,,aug_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
aug_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp,,,aug_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
aug_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp,,,aug_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,