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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Then I remembered what ZK said
WHAT DID I SCREW UP THIS TIME!
Well, this isn't really a big issue but first I'll let you know I've found out a while ago that it isn't required to use unsigned 8-bit PCM as your format and actually just degrades the quality of the sound. I set my sounds to signed 16-bit PCM which gives them better quality while still having compatibility with COD5.
Here's a list of things to check:
1. Did you set the project rate to 44100hz?
2. Did you set the track rate to 44100hz?
3. Did you set the sample format to 32bit float?
4. Did you clear tags?
You have already done most of those but the sample rate and track rate are still important.
Here's an image of my export settings if needed:Spoiler: click to open...[close]
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Enough said?
My suggestion is too look up a tutorial on custom main menu music. That's how I started figuring out sounds. And I don't mean a zk tutorial.
Then keep this stuff in mind as well that sajeone told me via pm because I was having sound issues due to every sound tutorial I've read being incomplete.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Are you making your own soundalias? If you are I suggest just backing up weapons.csv and then adding your gun sound into it. It will already include every sound in there so you won't have to do any of the sound,sp blah blah blah.
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BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I tried doing that too. Still isn't working. FRUSTRATION!!!
Double Post Merge: August 22, 2014, 12:20:12 am
is there another way to convert sounds for WaW?
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
You don't have to convert weapon sounds for them to work. I never convert them and they work just fine for me.
Lukkie1998
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Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
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Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
so would i just put my firesound in my mods\nazi_zombie_MAPNAME\sounds folder?
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BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I just put it in COD5ROOT\raw\sound\weapons\WEAPON_NAME\. Then create a soundalias and add the soundalias to your mod.csv, matching this template: sound,"SOUNDALIASNAME",,all_sp
I don't copy the sounds into my mods folder, takes up too much space (not needed too).
Lukkie1998
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I just put it in COD5ROOT\raw\sound\weapons\WEAPON_NAME\. Then create a soundalias and add the soundalias to your mod.csv, matching this template: sound,"SOUNDALIASNAME",,all_sp
I don't copy the sounds into my mods folder, takes up too much space (not needed too).
Lukkie1998
are you sure that you don't need to include the sound, 'cause it might play for you since you have the files in your mod tools, but someone else who tries to play your map won't. I don't believe that the compiler puts the sounds into the fast files.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum. | |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
are you sure that you don't need to include the sound, 'cause it might play for you since you have the files in your mod tools, but someone else who tries to play your map won't. I don't believe that the compiler puts the sounds into the fast files.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |