Then I remembered what ZK saidEnough said?
WHAT DID I SCREW UP THIS TIME!
Well, this isn't really a big issue but first I'll let you know I've found out a while ago that it isn't required to use unsigned 8-bit PCM as your format and actually just degrades the quality of the sound. I set my sounds to signed 16-bit PCM which gives them better quality while still having compatibility with COD5.
Here's a list of things to check:
1. Did you set the project rate to 44100hz?
2. Did you set the track rate to 44100hz?
3. Did you set the sample format to 32bit float?
4. Did you clear tags?
You have already done most of those but the sample rate and track rate are still important.
Here's an image of my export settings if needed:Spoiler: click to open...(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7GOdktJ.png&hash=e50f1b4b760d00d5ad2775f9bf2f4d097290e541)
Enough said?
My suggestion is too look up a tutorial on custom main menu music. That's how I started figuring out sounds. And I don't mean a zk tutorial.
Then keep this stuff in mind as well that sajeone told me via pm because I was having sound issues due to every sound tutorial I've read being incomplete.
Are you making your own soundalias? If you are I suggest just backing up weapons.csv and then adding your gun sound into it. It will already include every sound in there so you won't have to do any of the sound,sp blah blah blah.
I tried doing that too. Still isn't working. FRUSTRATION!!!You don't have to convert weapon sounds for them to work. I never convert them and they work just fine for me.
Double Post Merge: August 22, 2014, 12:20:12 am
is there another way to convert sounds for WaW?
You don't have to convert weapon sounds for them to work. I never convert them and they work just fine for me.
Lukkie1998
so would i just put my firesound in my mods\nazi_zombie_MAPNAME\sounds folder?I just put it in COD5ROOT\raw\sound\weapons\WEAPON_NAME\. Then create a soundalias and add the soundalias to your mod.csv, matching this template: sound,"SOUNDALIASNAME",,all_sp
I just put it in COD5ROOT\raw\sound\weapons\WEAPON_NAME\. Then create a soundalias and add the soundalias to your mod.csv, matching this template: sound,"SOUNDALIASNAME",,all_spare you sure that you don't need to include the sound, 'cause it might play for you since you have the files in your mod tools, but someone else who tries to play your map won't. I don't believe that the compiler puts the sounds into the fast files.
I don't copy the sounds into my mods folder, takes up too much space :D (not needed too).
Lukkie1998
I just put it in COD5ROOT\raw\sound\weapons\WEAPON_NAME\. Then create a soundalias and add the soundalias to your mod.csv, matching this template: sound,"SOUNDALIASNAME",,all_sp
I don't copy the sounds into my mods folder, takes up too much space :D (not needed too).
Lukkie1998
are you sure that you don't need to include the sound, 'cause it might play for you since you have the files in your mod tools, but someone else who tries to play your map won't. I don't believe that the compiler puts the sounds into the fast files.
are you sure that you don't need to include the sound, 'cause it might play for you since you have the files in your mod tools, but someone else who tries to play your map won't. I don't believe that the compiler puts the sounds into the fast files.As long as you put the soundalias line (see below) in your mod.csv, it will be loaded in your mod.ff.