So, I took some MW weapons from cfg and I realised some days ago that both players could hear the fire sound as if they both were shooting the weapon. I think it was something easy to fix but I never worked with weapons and don't know how. Does anybody know what I have to do? Thanks.
I'm sure I have to be doing something wrong, but I checked the acr file for example and it looked like that, but the problem is still there. I turned player 1 sound off, moved him away, shot and could still hear the firing like in first person.
I'm sure I have to be doing something wrong, but I checked the acr file for example and it looked like that, but the problem is still there. I turned player 1 sound off, moved him away, shot and could still hear the firing like in first person.
OMG, what program even is that. You would be much better off using Notepad++ with soundalias. I literally have no idea how to work with what you posted. Try to post them as raw numbers like I posted mine.
OMG, what program even is that. You would be much better off using Notepad++ with soundalias. I literally have no idea how to work with what you posted. Try to post them as raw numbers like I posted mine.
Lol, man, CSV files are tables. It's just a CSV reader. I thought it would be easier for you to read it this way. Whatever,
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
OMG, what program even is that. You would be much better off using Notepad++ with soundalias. I literally have no idea how to work with what you posted. Try to post them as raw numbers like I posted mine.
lmao, no. With Notepad ++ its just cluttered in few lines. With what Soy-Yo is using, he can actually see what part of header controls the values given