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Co-op weapon sounds

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Created 8 years ago
by Soy-Yo
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So, I took some MW weapons from cfg and I realised some days ago that both players could hear the fire sound as if they both were shooting the weapon. I think it was something easy to fix but I never worked with weapons and don't know how.
Does anybody know what I have to do? Thanks.
Marked as best answer by Soy-Yo 8 years ago
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In the (weaponname).csv in Raw/Soundaliases

This is the player gun sound
Code Snippet
Plaintext
,,0.9,1,,,1,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,

This is the not player gun sound (other players hear)
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Plaintext
,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,90,0.35,1,,
Last Edit: May 24, 2016, 10:22:15 pm by Psh
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In the (weaponname).csv in Raw/Soundaliases

This is the player gun sound
Code Snippet
Plaintext
,,0.9,1,,,1,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,

This is the not player gun sound (other players hear)
Code Snippet
Plaintext
,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,90,0.35,1,,
I'm sure I have to be doing something wrong, but I checked the acr file for example and it looked like that, but the problem is still there. :-\
I turned player 1 sound off, moved him away, shot and could still hear the firing like in first person.
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I'm sure I have to be doing something wrong, but I checked the acr file for example and it looked like that, but the problem is still there. :-\
I turned player 1 sound off, moved him away, shot and could still hear the firing like in first person.

Post your soundalias
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Post your soundalias
Oh, yeah, sorry:





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Oh, yeah, sorry:

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OMG, what program even is that. You would be much better off using Notepad++ with soundalias. I literally have no idea how to work with what you posted. Try to post them as raw numbers like I posted mine. 
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You can to reconvert your sounds that are 2d. Change the 2d to 3d and then convert that sound.
Last Edit: May 25, 2016, 01:26:09 am by MakeCents
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OMG, what program even is that. You would be much better off using Notepad++ with soundalias. I literally have no idea how to work with what you posted. Try to post them as raw numbers like I posted mine.
Lol, man, CSV files are tables. It's just a CSV reader. I thought it would be easier for you to read it this way.
Whatever,
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name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler,isbig

#ACR 6.8,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_acr_npc,,weps/mw3_acr/weap_m4_slmn_65d.wav,,0.9,1,,,1,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_acr_plr,,weps/mw3_acr/weap_m4_slst_65d.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,90,0.35,1,,
weap_m4_mw3_silencer_shot_npc,,weps/mw3_acr/weap_m4_silencer_slmn_2b.wav,,0.9,1,,,1,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
weap_m4_mw3_silencer_shot_plr,,weps/mw3_acr/weap_m4_silencer_slst_2b.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,90,0.35,1,,
#Base reload sound lines,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_acr_lift_plr,,weps/mw3_acr/wpfoly_m4reload_lift_v10.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_acr_clipout_plr,,weps/mw3_acr/wpfoly_m4reload_clipout_v10.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_acr_clipin_plr,,weps/mw3_acr/wpfoly_m4reload_clipin_v10.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
weap_acr_first_chamber_plr,,weps/mw3_acr/wpfoly_m4reload_chamber_v10.wav,,0.7,0.75,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
You can to reconvert your sounds that are 2d. Change the 2d to 3d and then convert that sound.
Sorry, I'm too nooby in this. Do you mean editing the sounds with Audacity to change something? Or just the soundalias? Or both? :-X
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You've got it backwards

Plr - should be 2d

Npc - should be 3d
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You've got it backwards

Plr - should be 2d

Npc - should be 3d
Yeah, that's it! I think I misread Psh. Too many numbers and commas and I forgot which one I was looking at. :poker:

Thank you guys! :)
Last Edit: May 25, 2016, 10:02:53 am by Soy-Yo
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OMG, what program even is that. You would be much better off using Notepad++ with soundalias. I literally have no idea how to work with what you posted. Try to post them as raw numbers like I posted mine.

lmao, no. With Notepad ++ its just cluttered in few lines. With what Soy-Yo is using, he can actually see what part of header controls the values given
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lol its a "spread sheet"

better get used to those lol

 
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