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[BO1] Griffin Station (Moon Gun Mod)

HOT
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Created 8 years ago
by LilRobot
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I don't think the problem comes from the language of the game, because I have a french version of the game, and it works. Perhaps you haven't installed properly the mod. Try to resinstall it.

Great! Now it works! Thank you! Although there are no new weapons in th new mod for me, except starting pistol.
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Great! Now it works! Thank you! Although there are no new weapons in th new mod for me, except starting pistol.

No problem! Concerning weapons, there are only a few new gun in the mod, by the way, these weapons are in the box only, wall weapons remain the same.
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Have a disc copy of W@W, which is why steam doesn't display it
WaW: XxIceBearxX
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Will give it a go later. Is there still that awful perk limit?
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Will give it a go later. Is there still that awful perk limit?
you mean the one you can entirely circumvent to get more with QEDs and even become a god who cannot ever lose perks again and be given all of them as a reward?

prob
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Please give me beta access, I would LOVE to test CO-OP
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you mean the one you can entirely circumvent to get more with QEDs and even become a god who cannot ever lose perks again and be given all of them as a reward?

prob
Even though the scripts of Moon don't actually give free perks from QED's
and also, you can't do the easter egg, as it is done already
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Even though the scripts of Moon don't actually give free perks from QED's
and also, you can't do the easter egg, as it is done already

Quote
An explosion identical to that of the Astronaut Zombie.
Produces a Ray Gun that fires in a circle.
Produces a China Lake that fires in a circle.
Produces a fully automatic M72 LAW that fires in a circle.
Produces a black hole like the Gersch Device.
Produces a fully automatic Python that fires in a circle.
Produces a fully automatic SPAS-12 that fires in a circle.
Produces a CZ75 with Full-Auto and/or Dual Wield that fires in a circle.
Revives a teammate.
Spawns a power-up that will give the player any random, possibly Pack-A-Punched weapon, available on Moon, including QEDs or Gersch Devices; replaces the current weapon equipped if picked up.
An explosion similar to those produced by Matryoshka Dolls, blowing up rapidly within a certain radius many times.
Opens or closes a door if near one.
Lightning similar to a Wunderwaffe DG-2 shot.
Explosion similar to a Scavenger shot.
Spawns an ordinary Frag Grenade.
Spawns a Semtex grenade.
Teleports the user and/or their teammates to another spot on the map.
Spawns a random power up, such as Carpenter or Nuke.
Converts all zombies within a certain radius into humans like ones produced by the V-R11.
A Bonus Points power-up spawns.
White/Blue: gives the player that grabbed it a certain amount of points.
Green: gives a set amount of points to all players.
Red: reverts all point totals to zero or takes away a certain amount of points.
Spawns a Fire Sale power up.
Green: normal effect.
Red: spawns the Mystery Box far from the player's location and doubles the cost to 1900 points.
Spawns a red Random Perk Bottle power up which causes all players to lose a perk randomly.
Spawns a Max Ammo power up.
Green: normal effect.
Red: steals all reserve ammo from all players.
Spawns more zombies, which produces a whitish flare.
Downs all players within a certain radius.
Gives a Max Ammo power-up and a Death Machine.
Gives everyone in the area a Pack-A-Punched version of their current weapon.
Gives the player an Un-Pack-a-Punched version of their currently Pack-a-Punched weapon.
Gives all players a free perk.
Nothing.

http://callofduty.wikia.com/wiki/Quantum_Entanglement_Device

Please read the bottom one again jiffy... Sometimes i think people forget what i do ( "port" the bo1 and 2 scripts.... )

its also my understanding the EE can be done each game - this mod "disables" that, and prob for good reason that it would be stupidly easy otherwise...

Last Edit: November 10, 2015, 06:07:07 am by Harry Bo21
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http://callofduty.wikia.com/wiki/Quantum_Entanglement_Device

Please read the bottom one again jiffy... Sometimes i think people forget what i do ( "port" the bo1 and 2 scripts.... )

its also my understanding the EE can be done each game - this mod "disables" that, and prob for good reason that it would be stupidly easy otherwise...
I swear RadAustin and Glitching Queen said that it doesn't do that (and they delve into the code)
I must be wrong.
Spoiler: click to open...
P.S. I am well aware you delve into the code
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I swear RadAustin and Glitching Queen said that it doesn't do that (and they delve into the code)
I must be wrong.
Spoiler: click to open...
P.S. I am well aware you delve into the code
this isnt even "me" saying it jiffy, thats the what 4 year old wiki thats right about literally every other one, so its a safe assumption

I can dig the code up, if requested, but i already know ive taken advantage of this lol
Last Edit: November 10, 2015, 06:31:15 am by Harry Bo21
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this isnt even "me" saying it jiffy, thats the what 4 year old wiki thats right about literally every other one, so its a safe assumption

I can dig the code up, if requested, but i already know ive taken advantage of this lol
No need, I believe you, since you have more experience in this community, and I don't want to challenge your greatness almighty Harry
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No need, I believe you, since you have more experience in this community, and I don't want to challenge your greatness almighty Harry
no need to be condescending lol, not saying im the best just saying I am forever in the BO1 scripts

 :D
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no need to be condescending lol, not saying im the best just saying I am forever in the BO1 scripts

 :D

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Even though the scripts of Moon don't actually give free perks from QED's
and also, you can't do the easter egg, as it is done already

Not sure about spawning a random perk bottle (pretty sure it does though as it can spawn a red perk bottle which takes away a random perk, and for all the others that have a 'red' version there is a corresponding 'green' version - would be pretty shit if there wasn't) but you can throw them at perk machines and it will (very rarely) give you that perk for free, and take you over the perk limit. There are also very hard to get free perk bottles that spawn on the jump pads in the dome which can give you more perks.

Long story short, there are lots of ways to get perks on Moon and bitching about a perk limit is almost as absurd as complaining that they are not enough buildable traps on Buried. :poker:
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I do mods/maps for WaW and BO1.
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I swear RadAustin and Glitching Queen said that it doesn't do that (and they delve into the code)
I must be wrong.
Spoiler: click to open...
P.S. I am well aware you delve into the code

I looked through the code with Rad and none of the code in any of the scripts even in jump pads is setup to spawn a free perk bottle, at least in the scripts included in the map's .ff and _patch.ff; however, in game after Rad went through a long time of testing it, he managed to get one through the QED. I tried looking through other .ff's to see if there was an updated script that implements the code for a free perk bottle but it's simply a mystery.
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when i started moon that loading screen froze later after ctrl alt tabing out of the game it said "weapon exceeded 188" or somthing like that. Any ways can someone help i wanna play this map but the only thing stoping me is that error
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when i started moon that loading screen froze later after ctrl alt tabing out of the game it said "weapon exceeded 188" or somthing like that. Any ways can someone help i wanna play this map but the only thing stoping me is that error

Do you have installed other mods? Because if so, certain mods already contains new weapons, and as a result the weapon limit is already reached. If you have actually other mods that are installed, just remove these ones, and reinstall the mod that you want to play.

 
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