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Contact Support - Help Center Get help on the UGX Discord. Join it now!Or you know just manually define the origin.
rock2_target = GetEnt("rock2_Start","targetname");
iprintln(rock2_target.origin); //test
origin0 = int(rock2_target.origin[0]);
origin1 = int(rock2_target.origin[1]);
origin2 = int(rock2_target.origin[2]);
rock2 MoveTo((origin0, origin1, origin2), 3, 0.1, 0.1);
rotational_world_view() //breaks character rotation so you can inspect work with camera
{
obj = spawn( "script_model", self GetTagOrigin( "tag_origin" ) );
obj.angles = self GetTagAngles( "tag_origin" );
obj SetModel( "tag_origin" );
obj linkto(self);
}
What happened to your WaW perfect akimbo?
Your version is better that mine, how can i make the anims like yours?
These are third person anims for dual wield, minigun, crossbow, perk drinking and dive to prone. My previous version of dive to prone actually cheated a little bit by spawning a model and playing the animations on the clone since I never knew how to play them on the player; however, now they are being played properly on the player and no clone is used.