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Contact Support - Help Center Get help on the UGX Discord. Join it now!You have to add a dummy tag to the end of the tag heirarchy in order to hide the last tag on the weapon. For example in UGX Mod for the M14 I had to create a new tag called tagz_fuckmyass so that I could hide tag_scope (lol). HOWEVER it should be working perfectly for MP CoD5 weapons as I said earlier. Zombie Realism takes advantage of this feature as well as many other older maps. If you can't get it working then yes I suppose the Maya approach is quicker sadly (that is, if you can't get a tag to hide without adding a new one).
It should be working correctly with CoD5 models, but I know with CoD4 models you have to actually hide the tag that comes after the tag you actually want to hide. That sounds like what you are experiencing. Don't ask me why it happens, I just figured it out one day that that's how it works lol.
Don't try to use it for another weapon. Do a correct addition of an untouched mp thompson viewmodel and try again.
I hope you're utilizing the mp weapon models and the hideTags weapon settings rather than adding all the attachments manually in blender
Looks cool
You can't use certain hands with CoD4 models. Try different ones. You will have the highest success rate with CoD4 hands.