Has anyone figured out how to put your own pap camo(preferably animated) into the game?
I know how to change normal materials for weapons and models in APE but I can't see to figure out where they set what the pap material is for all the weapons, would this be located in APE?
Go to the black ops3 root folder,then usermaps/mapfolder/scripts/zm/mapname.gsc (NOT CSC) Then look for the main function (it's the first one) and under
This tells the game the "range" from what to pick the camos, DE uses 5 different camos so well write 5! Have fun tryiing out different combinations! Link map and run, enjoy!
Go to the black ops3 root folder,then usermaps/mapfolder/scripts/zm/mapname.gsc (NOT CSC) Then look for the main function (it's the first one) and under
This tells the game the "range" from what to pick the camos, DE uses 5 different camos so well write 5! Have fun tryiing out different combinations! Link map and run, enjoy!
Thats cool but what about adding our own? I would really hope for this to be a feature in the future if it isn't already possible.
Maybe find out where they store the camo materials and edit them?
In the moment I can only change to all camos created by Treyarch but I will try to add a custom camo Edit: You can try to make a .weaponcamo in your APE and use the latest number of all tables. Not tried yet but possible
Last Edit: October 08, 2016, 02:40:00 pm by TheKillerey