Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - TheKillerey

Beta is coming :D
1582 days ago
New Teaser for my Map KillerLake ;)
1599 days ago
Hey I reworked your Lab :D You will see this on the map KillerLake ;) (WIP)
1610 days ago
Update 23/02/17

Beta Version: March
Video coming Soon
1620 days ago
Thanks mate ;)
1631 days ago
Welcome to KillerLake

This is my 2nd map and is based on my lovely Killer stuff and soooo.... Yeah so I am working on this map since end of December. The style of light is now what I want to use in my maps. This map will have a lot of features:

- 5+ Custom PaP Camos
- New Weapons from old COD's
- Buy able Elevator
- New Perk Order
- New Perk's: PHD, Vulture Aid, Tombstone, Whos Who, Wunder Fizz, +New Custom Perk ;)
- Easter Egg's [Easy to Hard]
- Shield
- New Mystery Box Sound
- Buy able Ending
- Key Doors
- Oxygen Area
- Bo2 Hud
- New Zombies + Turned Eyes
- Boss Zombie: Brutus
- New Power Ups
- Black White if Power is off

More will come later

Some pics:

1639 days ago
I want to release now my new 2 Camos for you guys. Hopefully you enjoy it. And if you want your own custom camo pls let me know ;)

If u are using my camos pls credit me!!!

1688 days ago
We can change all textures ingame. You only need this method and the image names ;)
1689 days ago
Yeah it was my map "Legacy City" :)
I am using this code to display the shader and disable the shader:
 function give_phd_perk()
    if(!self HasPerk(PERK_PHDFLOPPER))
            return undefined;
    num = self GetEntityNumber();

    self.hud_phd = NewHudElem();
    self.hud_phd.alignX = "left";
    self.hud_phd.alignY = "bottom";
    self.hud_phd.horzAlign = "left";
    self.hud_phd.vertAlign = "bottom";
    self.hud_phd.foreground = true;
    self.hud_phd.sort = 1;
    self.hud_phd.hidewheninmenu = true;

    x = 86; //how far from the left of the game it should be
    y = -44;//the y value - is up + is down

    y += (-30 * num); //you probably won't need this

    self.hud_phd.x = x; // 2
    self.hud_phd.y = y; // -90

    self.hud_phd.alpha = 1;
    //iprintln ("Hud Enabled");

function take_phd_perk( b_pause, str_perk, str_result )
self clientfield::set_to_player( "phd_perk", 0);
self.hud_phd Destroy();
//iprintln ("Hud Destroyed");
self.hud_phd = undefined;
self waittill("death");


Credit me if your using this :3
1694 days ago
Soo much stuff hahah :) Will look for one of them
1704 days ago
I think there is a tranzit remake on the forum ^^ But its on the list :D
1714 days ago
Okay Buried, Call of the Dead  and Shangri-La. I think that I want to create firstly Call of the Dead
1714 days ago
Say me your maps you want a remake in black ops 3 :) Like Buried or something :D
1715 days ago


or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch
Loading ...