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Messages - Megadeth9811

Can we have a screenshot of the Black Ops III version, perhaps?
387 days ago
I'm calling the police.
388 days ago
I've seen character mods on the workshop, and I was wondering if someone can link me to a tutorial on the method behind converting viewhands from older CODs to BO3.

I know how to setup character tables and such, but I'm stuck on figuring out how to get custom viewhands working.

Any help would be appreciated.

Thanks.
428 days ago
Why not try modifying the existing wallbuys by removing the decals from them, then placing them on top of the crate?
530 days ago
where can i find how to get the 4 main character talking?
none of the "fix all sounds" tuts i have found addressed the voices, just perks and guns.

 :'( pls help me out

You can follow this guide on adding voiceovers here: http://wiki.modsrepository.com/index.php?title=Call_of_Duty_bo3:_ZM_Voxes
543 days ago
APE was working yesterday, but now every time I open it up, it crashes after a few seconds.

Please help.

UPDATE:

I got these errors when linking:
^3GetFileAttributesEx(G:\Games\Steam\steamapps\common\Call of Duty Black Ops III\texture_assets\megas_textures\~-gmtl_p6_zm_glass_frosted_cl~8b3b55a2.tiff) failed: The system cannot find the file specified.


  image:$gray_color
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp

ERROR: 'G:\Games\Steam\steamapps\common\Call of Duty Black Ops III\\texture_assets\\megas_textures\\~-gmtl_p6_zm_glass_frosted_cl~8b3b55a2.tiff' is not a valid file.

^1ERROR: image '$gray_color' is missing
  image:$gray_color
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp
^1Material mtl_p7_zm_der_teleporter_pad_light: could not load image $gray_color
  material:mc/mtl_p7_zm_der_teleporter_pad_light
    xmodel:p7_zm_der_teleporter
      col_map:maps/zm/zm_lee.d3dbsp
^1material 'mc/mtl_p7_zm_der_teleporter_pad_light' using technique 'mc/lit_backlit#e6142445.gbuffer' from techniqueSet 'mc/lit_backlit#e6142445' doesn't expose a 'colorMap' texture. Material textures:
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp
^1    0: thicknessMap i_mtl_p7_zm_der_teleporter_pad_t
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp
^1    1: thermalHeatmap $gray_32_one_channel
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp
^1    2: normalMap i_mtl_p7_zm_der_teleporter_pad_n
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_p7_zm_der_teleporter_pad_light
      xmodel:p7_zm_der_teleporter
        col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_zm_der_teleporter) uses material (mtl_p7_zm_der_teleporter_pad_light) but there is no techset for surface 5
  xmodel:p7_zm_der_teleporter
    col_map:maps/zm/zm_lee.d3dbsp

^1The model (p7_zm_der_teleporter) uses material (mtl_p7_zm_der_teleporter_pad_light) but there is no techset for surface 5

  xmodel:p7_zm_der_teleporter
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_zm_der_teleporter) uses material (mtl_p7_zm_der_teleporter_pad_light) but there is no techset for surface 5
  xmodel:p7_zm_der_teleporter
    col_map:maps/zm/zm_lee.d3dbsp

^1Material t7_rock_porous_rubble_pile_gray: could not load image $gray_color

  material:mc/t7_rock_porous_rubble_pile_gray
    xmodel:p7_cai_vista_building_tahrir_02_destroyed
      col_map:maps/zm/zm_lee.d3dbsp

^1material 'mc/t7_rock_porous_rubble_pile_gray' using technique 'mc/lit_detail#e6142445.gbuffer' from techniqueSet 'mc/lit_detail#e6142445' doesn't expose a 'colorMap' texture. Material textures:

  MATERIAL_DRAW_METHOD:ship
    material:mc/t7_rock_porous_rubble_pile_gray
      xmodel:p7_cai_vista_building_tahrir_02_destroyed
        col_map:maps/zm/zm_lee.d3dbsp
^1    0: thermalHeatmap $gray_32_one_channel
  MATERIAL_DRAW_METHOD:ship
    material:mc/t7_rock_porous_rubble_pile_gray
      xmodel:p7_cai_vista_building_tahrir_02_destroyed
        col_map:maps/zm/zm_lee.d3dbsp
^1    1: normalMap i_t7_rock_porous_rubble_pile_n
  MATERIAL_DRAW_METHOD:ship
    material:mc/t7_rock_porous_rubble_pile_gray
      xmodel:p7_cai_vista_building_tahrir_02_destroyed
        col_map:maps/zm/zm_lee.d3dbsp
^1    2: detailMap i_t7_micro_metal_cast_iron_01_n
  MATERIAL_DRAW_METHOD:ship
    material:mc/t7_rock_porous_rubble_pile_gray
      xmodel:p7_cai_vista_building_tahrir_02_destroyed
        col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_cai_vista_building_tahrir_02_destroyed) uses material (t7_rock_porous_rubble_pile_gray) but there is no techset for surface 10
  xmodel:p7_cai_vista_building_tahrir_02_destroyed
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_cai_vista_building_tahrir_02_destroyed) uses material (t7_rock_porous_rubble_pile_gray) but there is no techset for surface 10
  xmodel:p7_cai_vista_building_tahrir_02_destroyed
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_cai_vista_building_tahrir_02_destroyed) uses material (t7_rock_porous_rubble_pile_gray) but there is no techset for surface 9
  xmodel:p7_cai_vista_building_tahrir_02_destroyed
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (p7_cai_vista_building_tahrir_02_destroyed) uses material (t7_rock_porous_rubble_pile_gray) but there is no techset for surface 8
  xmodel:p7_cai_vista_building_tahrir_02_destroyed
    col_map:maps/zm/zm_lee.d3dbsp

^1Material mtl_veh_t7_civ_van_comm_interiorillum: could not load image $gray_color

  material:mc/mtl_veh_t7_civ_van_comm_interiorillum
    xmodel:veh_t7_civ_van_commercial_dest_wht
      col_map:maps/zm/zm_lee.d3dbsp

^1material 'mc/mtl_veh_t7_civ_van_comm_interiorillum' using technique 'mc/lit_emissive#e6142445.unlit' from techniqueSet 'mc/lit_emissive#e6142445' doesn't expose a 'colorMap' texture. Material textures:
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    0: (null) $camo_base_gloss
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    1: emissiveMap $color
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    2: thermalHeatmap $gray_32_one_channel
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    3: normalMap i_veh_t7_civ_van_comm_interiorillum_n
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    4: (null) $camo_base_mask
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1    5: (null) $camo_base_normal
  MATERIAL_DRAW_METHOD:ship
    material:mc/mtl_veh_t7_civ_van_comm_interiorillum
      xmodel:veh_t7_civ_van_commercial_dest_wht
        col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp

^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5

  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
^1The model (veh_t7_civ_van_commercial_dest_wht) uses material (mtl_veh_t7_civ_van_comm_interiorillum) but there is no techset for surface 5
  xmodel:veh_t7_civ_van_commercial_dest_wht
    col_map:maps/zm/zm_lee.d3dbsp
551 days ago
I had this issue as well. I am not sure if you were able to resolve this or not. What I had to do was cancel the update then close and reopen Steam before manually asking for it to update. Now, I have been getting an error when compiling maps. Have not been able to determine a fix for the error. Hope this helps.

You need to use MAKECENTS' Mod Launcher instead. Using that fixed my compiles.
566 days ago
I simply used MAKECENTS' launcher instead of Treyarch's. That fixed it for me.
566 days ago
Since the new patch, everytime I try to compile any map, a message saying "cod2map64.exe has stopped working" appears.

Is anyone else getting this error?
566 days ago
I cannot get my Mod Tools to update because it quits at 65.0 MB every time I try to download it.

How can I fix this?
566 days ago
I want to create a looping mushroom cloud effect like the one you see in the crater of Nuketown Zombies. I played around with the FX editor, but I had no clue how to make it.

Does anyone have any idea on how to achieve this effect?
603 days ago
There was a patch that came out recently, but I cannot start my game anymore. Does anyone else have this problem, or is it just me?

Double Post Merge: March 21, 2017, 10:48:43 pm
Disregard this topic. I forgot that my antivirus was turned on. Disabling it fixed it.
629 days ago
Here is an update on map progress:





642 days ago
Here is a little update video on map progress:

663 days ago

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