Call of Duty: Black Ops 3 => Help Desk => Mapping => Topic started by: reckfullies on October 07, 2016, 04:42:15 am
Title: Pack A Punch Camo?
Post by: reckfullies on October 07, 2016, 04:42:15 am
Has anyone figured out how to put your own pap camo(preferably animated) into the game?
I know how to change normal materials for weapons and models in APE but I can't see to figure out where they set what the pap material is for all the weapons, would this be located in APE?
Title: Re: Pack A Punch Camo?
Post by: Megadeth9811 on October 07, 2016, 06:38:30 am
I'm wondering how to replace the default Der Riese camo as well.
Title: Re: Pack A Punch Camo?
Post by: SponsoredByCloro on October 07, 2016, 01:21:17 pm
Yeah, i'm sick of the current PaP Cammo.
I want mine to be, 3D Animated glowing godlike cammo :P
Title: Re: Pack A Punch Camo?
Post by: TheKillerey on October 07, 2016, 07:33:12 pm
The camo of the Der Riese Map named etching Look for the .weaponcamo file in APE. But I also tried and tried but nothing changed :D
Title: Re: Pack A Punch Camo?
Post by: Megadeth9811 on October 07, 2016, 07:39:26 pm
The camo of the Der Riese Map named etching Look for the .weaponcamo file in APE. But I also tried and tried but nothing changed :D
It probably has a very specific name. It's called Etching as the display name, but the filename is probably way different.
Title: Re: Pack A Punch Camo?
Post by: IperBreach86 on October 07, 2016, 07:41:54 pm
Go to the black ops3 root folder,then usermaps/mapfolder/scripts/zm/mapname.gsc (NOT CSC) Then look for the main function (it's the first one) and under add this:
This Means from what number the game will start to pick the pap camo,Der Eisendrache starts from 75 and finishes at 80. This tells the game the "range" from what to pick the camos, DE uses 5 different camos so well write 5! Have fun tryiing out different combinations! Link map and run, enjoy!
Title: Re: Pack A Punch Camo?
Post by: reckfullies on October 07, 2016, 09:56:58 pm
Go to the black ops3 root folder,then usermaps/mapfolder/scripts/zm/mapname.gsc (NOT CSC) Then look for the main function (it's the first one) and under add this:
This Means from what number the game will start to pick the pap camo,Der Eisendrache starts from 75 and finishes at 80. This tells the game the "range" from what to pick the camos, DE uses 5 different camos so well write 5! Have fun tryiing out different combinations! Link map and run, enjoy!
Thats cool but what about adding our own? I would really hope for this to be a feature in the future if it isn't already possible.
Maybe find out where they store the camo materials and edit them?
Title: Re: Pack A Punch Camo?
Post by: TheKillerey on October 08, 2016, 02:37:44 pm
In the moment I can only change to all camos created by Treyarch but I will try to add a custom camo :D (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2FrBTor.jpg&hash=10dd1b392ce9a244d8a33eee2f809996d329a75a) Edit: You can try to make a .weaponcamo in your APE and use the latest number of all tables. Not tried yet but possible :)
Title: Re: Pack A Punch Camo?
Post by: Megadeth9811 on October 09, 2016, 05:30:17 am
Does anyone know the number for the ice camo?
Title: Re: Pack A Punch Camo?
Post by: DeletedUser on October 09, 2016, 04:55:04 pm
How do you find the camo numbers?
Title: Re: Pack A Punch Camo?
Post by: BooceyMods on August 29, 2018, 12:42:43 am
i want to change the kino PaP camo how do i do that?