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Pack A Punch Camo?

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Created 8 years ago
by reckfullies
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Has anyone figured out how to put your own pap camo(preferably animated) into the game?

I know how to change normal materials for weapons and models in APE but I can't see to figure out where they set what the pap material is for all the weapons, would this be located in APE?
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I'm wondering how to replace the default Der Riese camo as well.
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Yeah, i'm sick of the current PaP Cammo.

I want mine to be, 3D Animated glowing godlike cammo :P
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The camo of the Der Riese Map named etching
Look for the .weaponcamo file in APE. But I also tried and tried but nothing changed :D
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The camo of the Der Riese Map named etching
Look for the .weaponcamo file in APE. But I also tried and tried but nothing changed :D
It probably has a very specific name. It's called Etching as the display name, but the filename is probably way different.
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Go to the black ops3 root folder,then usermaps/mapfolder/scripts/zm/mapname.gsc (NOT CSC)
Then look for the main function (it's the first one)
and under
Code Snippet
Plaintext
	level._zombie_custom_add_weapons =&custom_add_weapons;
add this:
Code Snippet
Plaintext
	level.pack_a_punch_camo_index = 75;
level.pack_a_punch_camo_index_number_variants = 5;

 
This
Code Snippet
Plaintext
	level.pack_a_punch_camo_index = 75;
Means from what number the game will start to pick the pap camo,Der Eisendrache starts from 75 and finishes at 80.
Code Snippet
Plaintext
	level.pack_a_punch_camo_index_number_variants = 5;
This tells the game the "range" from what to pick the camos, DE uses 5 different camos so well write 5!
Have fun tryiing out different combinations!
Link map and run, enjoy!
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Go to the black ops3 root folder,then usermaps/mapfolder/scripts/zm/mapname.gsc (NOT CSC)
Then look for the main function (it's the first one)
and under
Code Snippet
Plaintext
	level._zombie_custom_add_weapons =&custom_add_weapons;
add this:
Code Snippet
Plaintext
	level.pack_a_punch_camo_index = 75;
level.pack_a_punch_camo_index_number_variants = 5;

 
This
Code Snippet
Plaintext
	level.pack_a_punch_camo_index = 75;
Means from what number the game will start to pick the pap camo,Der Eisendrache starts from 75 and finishes at 80.
Code Snippet
Plaintext
	level.pack_a_punch_camo_index_number_variants = 5;
This tells the game the "range" from what to pick the camos, DE uses 5 different camos so well write 5!
Have fun tryiing out different combinations!
Link map and run, enjoy!

Thats cool but what about adding our own? I would really hope for this to be a feature in the future if it isn't already possible.

Maybe find out where they store the camo materials and edit them?
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In the moment I can only change to all camos created by Treyarch but I will try to add a custom camo :D

Edit: You can try to make a .weaponcamo in your APE and use the latest number of all tables. Not tried yet but possible :)
Last Edit: October 08, 2016, 02:40:00 pm by TheKillerey
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Does anyone know the number for the ice camo?
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How do you find the camo numbers?
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i want to change the kino PaP camo how do i do that?

 
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