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When walking it considers the player in water

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Created 5 years ago
by nuketown122
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When I walk at a surface where there is no water, it makes me swim in water but there isn't any water brush, at the position where im walking towards at.

Video showing the problem:
https://youtu.be/OhlPntwMwb8



Double Post Merge: December 31, 2018, 07:41:39 pm
Any help? :'(
Last Edit: December 31, 2018, 07:41:39 pm by nuketown122
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My published cod maps:

Mansion of the Undead
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IDK man, my only suggestion for you is to check again your map or you can create a new blank map press "I" in the current map and paste it map in that new blank  map.Build mod, Compile map and who know's , maybe it will fix.
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Water sometimes cuts horizontally though the map when its compiled but its supposed to fill the brush volume with water. I dont think there is a perfect solution but i would try one of these.
Make sure it has structural brushes around it to define the boundaries.
Try using a no_draw_decal brush with water texture on one face.
Terrain patch.
Curve patch.
If none of those suggestions work i have a dynamic water texture and a scrolling foamy texture/model i used for a waterfall and stream i might be able to upload.
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Location: alDurrës
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Water sometimes cuts horizontally though the map when its compiled but its supposed to fill the brush volume with water. I dont think there is a perfect solution but i would try one of these.
Make sure it has structural brushes around it to define the boundaries.
Try using a no_draw_decal brush with water texture on one face.
Terrain patch.
Curve patch.
If none of those suggestions work i have a dynamic water texture and a scrolling foamy texture/model i used for a waterfall and stream i might be able to upload.
@codmoddd1234  why dont u make a tutorial on how to create a scrolling texture? It might help me a bit.
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I'll give it a try and see if it works but if I create a structural brush I would not be able to change to color of the water to a pale blue color. Isn't there another way to change it's color without turning the brush into a terrain patch. (I was using dynamic_water as what people said you can only use alpha editing on those.
Water sometimes cuts horizontally though the map when its compiled but its supposed to fill the brush volume with water. I dont think there is a perfect solution but i would try one of these.
Make sure it has structural brushes around it to define the boundaries.
Try using a no_draw_decal brush with water texture on one face.
Terrain patch.
Curve patch.
If none of those suggestions work i have a dynamic water texture and a scrolling foamy texture/model i used for a waterfall and stream i might be able to upload.
Last Edit: January 03, 2019, 09:13:04 pm by nuketown122

 
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